Emulator Issues #723
closed[ GC ] Tales of Symphonia black screen.
0%
Description
What steps will reproduce the problem?
- When loading the iso it gives a black screen ( Latest version )
- The game works with Dolphin_2276 but crachs randomly without a message
and the emulator is closed.
What is the expected output? What do you see instead?
Black screen instead of the game.
What version of the product are you using? On what operating system?
* XP SP 2.
* Intel Core 2 CPU T7200 @ 2.00Ghz (2 CPUs).
* 2046MB RAM.
* ATI Mobility Radeon X1800 ( 256 MB ).
Please provide any additional information below.
Some screenshots:
http://i41.tinypic.com/10s4wao.png
http://i41.tinypic.com/1sz8yp.png ( same thing with the latest one: SVN 2614 ).
Updated by lpfaint99 over 15 years ago
this is directx plugin right? works ok here with opengl, but directx is currently
being worked on
Updated by sofunnycommercials over 15 years ago
Thanks for your reply XTra.KrazzY.
I was using opengl in the screenshots.
I downloaded now Dolphin_2536 the game works but:
Opengl : Good FPS, still randomly craches. ( http://i43.tinypic.com/2djb1xv.png )
Direct3D9: No crachs but very low FPS. ( http://i44.tinypic.com/2qx2q0p.png ).
Keep up the good work !
Updated by sofunnycommercials over 15 years ago
It's lpfaint99 not XTra.KrazzY xD
Updated by zantezuken over 15 years ago
Opengl : Good FPS, still randomly craches.
Crashes? Which version are you trying to play: PAL, NTSC (gameid)? I don't have
crashes at all in ToS.
Also, try JITIL if you can.
Updated by Fragmaster01 over 15 years ago
on NTSC version, it has random crashes is both IL and nonIL. On IL, it will also
randomly lock up if you minimize the window during a scene.
Updated by zantezuken over 15 years ago
Hmm... I have NTSC, works fine for me. No crashes/lockups.
tell me your revision and appr. playtime to get a crash.
Updated by Fragmaster01 over 15 years ago
The issues have been constant over revisions, but here's latest setup:
r2642
Core Settings: Dual Core, Idle Skip, All Advanced Settings
Graphics: OGL - Autoscale, Native Res, Real XFB, Antisotropic 1X, no AA, EFB to GL hack
Sound: HLE - All options enabled
Pad: Dolphin KB/X360 plugin
Patches: No patches or codes enabled
System: Athlon X2 4400+, 3 gigs 800Mhz DDR2 ram, Radeon X1900
Crash type: Windows error message appears, saying program must be closed.
Dolphin.exe Results: Average 10-15 minutes realtime(average FPS 30-40). Crashes can
happen anywhere, but a larger concentration of them happen when entering the world map.
DolphinIL.exe Resultes: Average 15-20 minutes realtime(average FPS 25-40). Crash
locations as above. Additional crashtype in that ingame scripted actions(a character
talking, camera angle changing, etc.) will cease happening sometimes if the window is
minimized, thus locking up the game.
Updated by zantezuken over 15 years ago
Can't reproduce crash with new r2657.
Core Settings: Dual Core, All Advanced Settings
Graphics: OGL - Autoscale, 1024x768, Kepp 4:3, no AA, EFB to GL hack, filtering, AF,
ZTP Bloom hack, Safe etxture crash
Sound: HLE - All options enabled
Also, window minimizing doesn't lock up game for me.
Updated by sofunnycommercials over 15 years ago
@zantezuken: still have the black screen problem with the newest version.
Updated by zantezuken over 15 years ago
AA produces that. Do not use it with ToS.
Updated by sofunnycommercials over 15 years ago
@zantezuken: AA: antialiasing ?
Updated by Fragmaster01 over 15 years ago
sofunny: Yes, he's talking about anti-aliasing
zantezuken: I tried your settings, and while it helped the crashes(it no longer has a
possibility of crashing when entering the world map), it still crashes occasionally.
Granted, I did not do prolonged testing with idleskip off, as that slows the game
down horribly, so unless that is the cause, it is possible it's a hardware
issue(seeing how the same settings produce different results on different machines).
Updated by sofunnycommercials over 15 years ago
Fragmaster01: ok thanks, i played with the AA options but still the same problem.
Updated by Anonymous almost 14 years ago
Please respond if this issue is still valid, or it will be closed.