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Emulator Issues #7234

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Tales of Symphonia (GC) audio stutters on opening video [cpuTiming]

Added by magumagu9 about 10 years ago. Updated over 7 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Tales of Symphonia

Game ID?
GQSEAF

What's the problem? Describe what went wrong in few words.
The audio stutters on the opening video.

What did you expect to happen instead?
Audio shouldn't stutter.

What steps will reproduce the problem?

  1. Open the game.
  2. Wait. (No interaction required.)

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

Dolphin 4.0-1386, 4.0-1468

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

No.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 64-bit
Intel Core i5-3317U

Are you using the 32 or the 64 bit version of Dolphin?
64-bit.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

It sounds sort of like stuttering you might get if Dolphin was running too slow, but it isn't: the same problem shows up setting the framelimiter to 30fps.

Reproduces with both HLE and LLE audio, and multiple audio backends.

If I "overclock" the CPU (set CPU_CORE_CLOCK to the Wii clock frequency), the stuttering goes away. Not completely sure what that means, but it might be helpful.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #8382: Viewtiful Joe Pal Version Problem Audio IntroDuplicate

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