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Emulator Issues #7236

closed

Change Sonic Heroes INI to reflect fixes to Issue 267

Added by JMC4789 over 10 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game?

Sonic Heroes - G9SE8P

Instead of setting the game to run at 1x IR, instead disable Scaled EFB Copy to make the game look much, much better by default.

Probably should be done on all versions of the game.

Actions #1

Updated by LeeMagee91 over 10 years ago

IR needs to be a (Multiple of 640-528) otherwise the Black areas appears.

Actions #2

Updated by kostamarino over 10 years ago

I can confirm JMC's findings here, Multiple of 640-528 doesn't fix it.

Actions #3

Updated by JMC4789 over 10 years ago

  • Status changed from New to Invalid

Ok, so, I'm apparently dumb. 1x IR works, 2.5x IR, and 3x IR work on my computer with Scaled EFB off.

This is invalid, I didn't test well enough, sorry.

Actions #4

Updated by kostamarino over 10 years ago

Ok, so, I'm apparently dumb. 1x IR works, 2.5x IR, and 3x IR work on my computer with Scaled EFB off.

I don't get, it, why it is invalid then if disabling scaled efb copy fixes it?

Actions #5

Updated by JMC4789 over 10 years ago

I put it as invalid because we still need to lock IR in the configuration anyway. My basic idea for this issue was that the game is locked to 1x IR in the ini. If you could still disable scaled EFB copy for the game by default, that'd be great, but I don't know if it'd really help users at all.

Actions #6

Updated by kostamarino over 10 years ago

But no matter the ir setting with scaled efb copy disabled i don't get this issue, it doesn't seem ir dependent with it disabled.

Actions #7

Updated by JMC4789 over 10 years ago

  • Status changed from Invalid to Questionable

No shit? I get the issue at 1.5x IR, 2x IR, and 4x IR? Are you on an AMD card?

Actions #8

Updated by kostamarino over 10 years ago

Damn, you are right, now this is weird, how come 2x has an issue and 2,5x doesn't? I didn't test every single setting before.

Actions #9

Updated by kostamarino over 10 years ago

Well it could be locked to 3x IR with EFB scaled copy off instead :-p.

Actions #10

Updated by JMC4789 over 10 years ago

Depends on where the edge of the pixels are, according to what I read about the fix.

Actions #11

Updated by NeoBrainX over 10 years ago

Uh yeah, could have told you in advance that turning off scaled EFB copies is not a fix for higher IRs. In general that option might be more compatible than scaled EFB copies though. I haven't tested extensively (nor did I read every comment in this issue), but if you find that turning off scaled EFB copies works at least as well as turning them on in all scenarios, it should be enabled by default. Otherwise it's probably not worth it.

Actions #12

Updated by Autoran1 over 10 years ago

Works for me with native or Higher IR with Scaled Copy off
BTW this commit appantly fixes SH Shattered Memories flashlight little flickering but also native only

Actions #13

Updated by Autoran1 over 10 years ago

Scaled Copy off
1x-fine
1,5-Issue
2x-Issue
2,5x-fine
3x-fine
4x-Issue

Strange

Actions #14

Updated by JMC4789 about 10 years ago

  • Status changed from Questionable to Invalid

Closing the issue based wrong guessing on my part.

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