Emulator Issues #7240
closedDave Mirra's Pro BMX 2 crashes often
0%
Description
Game Name?
Dave Mirra's Pro BMX 2 - GBXE51
MD5 - 2f1097d0fccee88157e80b75c74faf27
What's the problem? Describe what went wrong in few words.
The crashes happen very, very early on. Usually after a jump or just whenever it feels like it.
Settings I explicitly tested
Dualcore, Single Core, MMU Speedhack, MMU Emulation, JIT, JITIL, OGL, D3D, HLE audio, LLE audio, in as many combinations as I could. There was no solution.
What did you expect to happen instead?
The game to not crash. You know, this is just like the Pro Skater series, and they work fine.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
- Start the game.
- Attempt to play the game.
- Watch as it eventually crashes.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0, 4.0-1474
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Nope.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Core i5 3570K, GTX 760, Windows 7 x64
Are you using the 32 or the 64 bit version of Dolphin?
64bit
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Nothing else of detail. I could probably get a dmp pretty easily if given instructions. I do have some, but last time I tried to distribute them they weren't good enough.
Updated by JMC4789 over 10 years ago
Coredump done on Linux with binary with debug symbols: http://www.mediafire.com/download/hzz6qh7z0egmzg3/CoreDumpWithBinary.zip
Updated by booto over 10 years ago
This might be the interesting part of backtrace:
#3
#4 0x0000000000000000 in ?? ()
#5 0x00000000006cf59a in IndexGenerator::AddIndices (
primitive=primitive@entry=9, numVerts=numVerts@entry=59712)
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/IndexGenerator.cpp:51
#6 0x00000000006d174f in VertexLoader::RunVertices (this=0x7fcf558bf650,
vtx_attr_group=, primitive=9, count=59712)
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/VertexLoader.cpp:893
#7 0x00000000006b4eed in VertexLoaderManager::RunVertices (
vtx_attr_group=, primitive=,
count=)
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/VertexLoaderManager.cpp:126
#8 0x00000000006ad0af in Decode ()
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/OpcodeDecoding.cpp:357
#9 0x00000000006ad00d in InterpretDisplayList (address=,
size=)
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/OpcodeDecoding.cpp:98
#10 0x00000000006ad235 in Decode ()
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/OpcodeDecoding.cpp:327
#11 0x00000000006ad7e5 in OpcodeDecoder_Run (skipped_frame=false)
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/OpcodeDecoding.cpp:479
#12 0x00000000006abc2f in RunGpuLoop ()
at /home/justin/Sources/dolphin/Source/Core/VideoCommon/Fifo.cpp:176
#13 0x000000000054d7fd in Core::EmuThread ()
primitive is indexing past the bounds of primitive_table?
Updated by JMC4789 over 10 years ago
On software renderer, when I do the crash I get panic alerts before it crashes.
GFX: Unknown Opcode (0x4)
GFX: Unknown Opcode (0xe)
GFX: Unknown Opcode (0x2a)
Dolphin then hangs, but does not crash.
Updated by JMC4789 over 10 years ago
Apologies, what I meant to say is that the game hangs, but Dolphin does not crash.
Updated by JMC4789 over 10 years ago
Issue 2376 has been merged into this issue.
Updated by JMC4789 about 10 years ago
- Status changed from New to Accepted
There is a very easy way to reproduce this crash now. The game has two demos it likes to play if you idle in the menu. The second demo will crash Dolphin and the game.
Updated by JMC4789 about 10 years ago
- Status changed from Accepted to Fixed
Fixed by 4.0-4163 -> https://dolphin-emu.org/download/dev/8dbef4e987bd7ce63b1a94185d1d8efd28e006f9/