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Emulator Issues #7245

closed

The audio pitch changes with the frame limiter.

Added by kodiacktech almost 10 years ago. Updated about 7 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-3345

Description

Game Name?
Any

Game ID?
Any

What's the problem? Describe what went wrong in few words.
When Dolphin's frame limiter is changed to any value other than Off, Auto, Audio, or the target VPS of 60, the audio pitch is also changed. I don't recall this happening in much older builds, although it does happen now. It's not particularly annoying or troublesome, but I don't believe it's intended.

What did you expect to happen instead?
I expected the audio pitch to remain the same, and for the audio to only adjust speed.

What steps will reproduce the problem?

  1. Load up any game with sound
  2. Adjust the speed to any value outside of Auto, Audio, Off, or 60
  3. Enjoy your audio's new pitch!

Which versions of Dolphin did you test on?
4.0-1487
Noticed "issue" several months back. Didn't seem to occur on significantly older builds.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Yes, probably. Haven't cared enough to use any older builds. :(

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
4770K, Win8.1 x64, R9 290

Are you using the 32 or the 64 bit version of Dolphin?
64-bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
I took a video of this happening! It's fun to watch!
http://youtu.be/h9kZ0V4N6JY


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #7629: XAudio2 plays audio high pitched when rendered at higher framerates (Super Smash Bros Brawl)Duplicate

Actions
Actions #1

Updated by degasus almost 10 years ago

In fact, this is intended. As audio is sync now, we don't have enough sample to play them as they are, so we could either stutter or change the pitch.

I think it would be cool to stretch the audio, but this isn't as easy and so it isn't implemented.

Actions #2

Updated by diegojp955 almost 10 years ago

Pitch shifting is cool

Actions #3

Updated by JMC4789 almost 10 years ago

  • Status changed from New to Won't fix

This is an intended feature. While it is possible in the future someone will implement something better/different, this is better than the alternative.

If you would like to feature request a different solution, that's different, but going back to the old way probably won't gain any traction.

What wickmarkus86 said about potentially stretching the audio is likely the solution of the future.

Actions #4

Updated by JosJuice about 7 years ago

  • Status changed from Won't fix to Fixed
  • Issue type changed from Bug to Feature request
  • Fixed in set to 5.0-3345
Actions #5

Updated by JosJuice about 7 years ago

  • Has duplicate Emulator Issues #7629: XAudio2 plays audio high pitched when rendered at higher framerates (Super Smash Bros Brawl) added
Actions

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