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Emulator Issues #7261

closed

Super Mario Sunshine: Paint/Goo doesn't clear with Scaled EFB on in D3D Backend

Added by JMC4789 almost 10 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Mario Sunshine - GMSE01

What's the problem? Describe what went wrong in few words.

It's noted in the wiki, sort of, that scaled EFB can cause problems in this game. I was pleasantly surprised when investigating issue 7259 that Scaled EFB worked fairly well with the game. But, then I tried D3D, and the goo doesn't clear.

What did you expect to happen instead?

I expected it to work like OpenGL, and actually clear the goo.

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Startup game in D3D
2.Open Graphics Settings, set higher IR + Scaled EFB on
3.Ignore opening cutscenes and play on the runway. Try to clear the goo, it will look like it disappeared, but if you stand on it, it still hurts you and enemies still spawn out of it.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

4.0-1533 and 4.0. Considering it was working in OpenGL now and in 4.0, this appears to be yet another D3D only problem.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Core i5 3570K, GTX 760, Windows 7 x64

Are you using the 32 or the 64 bit version of Dolphin?

x64

Nothing this time for external links; the screenshots say pretty much nothing.

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