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Emulator Issues #7272

closed

Skyward Sword - Time Stone transition needs Fast Depth off

Added by zhaoyiyuzky almost 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!]
[Leave the questions as they are and answer them in the next line]
[Remove lines written inside brackets [], but nothing else]

Game Name?
The Legend of Zelda Skyward Sword

Game ID?
SOUJ01

What's the problem? Describe what went wrong in few words.
1.The background during time-shift issue seems never got fixed. I have tried the 4.0-1560 and the tev-new-fix branch from the forum, and both background vanished during time-shift.
2.Part of the grass during time-shift disappeared, whitch seems got a mask on them.
3.This happened on D3D only. The map have different color shader on it.

What did you expect to happen instead?
All this issues gone.

What steps will reproduce the problem?
1.Start the game.
2.Enter the Lanayru Desert.
3.Try to find and hit a time-shift stone, you'll notice the grass teared, and the background disappeared.
4.Open the map under D3D condition. The north and south part of it may have different color.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
dolphin-master-4.0-1560-x64
dolphin-x64-tev_fixes_new-e2dbd2c

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
System:Win7 X64
CPU:E3-1230v2
GPU:amd 7950

Are you using the 32 or the 64 bit version of Dolphin?
64 bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Actions #1

Updated by JMC4789 almost 10 years ago

  • Status changed from New to Questionable

You didn't specify completely, but does this work in OpenGL? Did you try using EFB2Ram on both backends as well?

Actions #2

Updated by JMC4789 almost 10 years ago

Also, let's make the name right

Actions #3

Updated by MayImilae almost 10 years ago

  • Status changed from Questionable to Invalid

Tested. Disable Fast Depth and it works. Both OGL and D3D need Fast Depth disabled for the effect to appear properly. I'll note it on the wiki.

Actions #4

Updated by MayImilae almost 10 years ago

  • Status changed from Invalid to Accepted

Actually, I'll ping kosta. This should be in the GameINI.

Actions #5

Updated by pauldacheez almost 10 years ago

zhaoyiyuzky: FYI, tev_fixes_new has already been merged in for a while, so if you tested 4.0-1192 or later there wasn't really any need to test the older not-yet-merged build unless you suspected it was a regression.

Also, Title Case Is Really Annoying And Kinda Hard To Read So I'm Changing The Issue Title Again.

Actions #6

Updated by zhaoyiyuzky almost 10 years ago

pauldacheez: Sorry about the title. I just can't find where to edit my post.
Because maybe the issue have been fixed yet but have some problerm on the merge, I tested the tev_fixes_new.
MaJoRoesch: I forgot to mention that both ogl and d3d have been tested with EFB to RAM and Texture. Actually, with EFB2RAM, both ogl and d3d got slow and these issues were still there.

Actions #7

Updated by JMC4789 almost 10 years ago

Turn off fast depth like he said.

Actions #8

Updated by zhaoyiyuzky almost 10 years ago

OK, I'll try it tonight.

Actions #9

Updated by Autoran1 almost 10 years ago

Besides, as i recall, ZSS requires Fast Depth Disabled for many things

Actions #10

Updated by zhaoyiyuzky almost 10 years ago

Thanks for the help. Seems I could get a perfect emulation of ZSS now.

Actions #11

Updated by kostamarino almost 10 years ago

  • Status changed from Accepted to Fixed
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