Emulator Issues #731
closedWin32 Scons Build System
0%
Description
What: A scons build system for windows which will not need Visual C++. It
will use the MinGW implementation of the GCC G++ compiler.
Why: nakeee asked me if I wanted to help him with a Win32 scons build
system, so now several developers are working on it.
Who: Anyone who knows how to debug stuff can help. If you find out how to
fix something that no one has posted a solution to yet, stick a patch on
paste2.org and link to it or describe fixes that you haven't made patches
for in a comment.
When: Hope to have it working in a week or so.
Where: Star this issue to get updates on progress and to see how to fix
errors.
Updated by marcus almost 16 years ago
Using this ugly, ugly patch: http://paste2.org/p/161394, I got this:
http://paste2.org/p/161397. Help?
Updated by lpfaint99 almost 16 years ago
Issue 730 has been merged into this issue.
Updated by marcus almost 16 years ago
ok. The thing that's causing most of these problems is code that's in #ifdef _WIN32
blocks. I have tried commenting out #define _WIN32 from lines 73 and 115 of
platform.h, but that doesn't fix it. Any help?
Updated by marcus almost 16 years ago
Found out that I should be using #ifdef MINGW32 instead of something else. Now
fixing.
Updated by marcus almost 16 years ago
now using #ifdef MSVC, instead of #ifdef _WIN32.
Updated by marcus almost 16 years ago
So far, I've gotten to FileUtils.cpp. Here's a patch: http://paste2.org/p/162245
Updated by lpfaint99 almost 16 years ago
just so you know, even if you use the current patch, a compile with mingw will not
function correctly.
Take ABI.cpp for example, ignoring the arch by checking for the vs compiler only
avoids the compile error, does not port the code so that it compiles correctly.
commonfuncs changes it to use the slow generic implementation of swap16, I imagine
mingw has an equivalent function of _byteswap_ushort or bswap_16
Updated by marcus almost 16 years ago
ok then. how would I go about porting the code for the srch stuff? I'll see if I can
figure it out.
Updated by lpfaint99 almost 16 years ago
first I would check with nakeee, because the default install of gcc with mingw is
3.4.5, afaik for linux gcc 4.3.0 is required. an alpha version of gcc 4.3.0 is
available for mingw, but do we want to be using that to compile?
for the arch i believe just adding _M_IX86 as a define to the scons for windows
Updated by nakeee almost 16 years ago
yes, it's better to use 4.3.0
I don't think it will get far with 3.4.5 (might be that some of the problems are
related to that).
Updated by marcus almost 16 years ago
I'm sure almost all of the problems are CAUSED by that. Now, I think the best way
would be to bundle a small version of gcc 4.3.x with dolphin, as long as it's small
(less than about 5mb). I'll try and configure it in scons, but it might be rather
complicated.
Updated by marcus almost 16 years ago
would it be better to use 4.3.0 or 4.3.3?
Updated by marcus over 15 years ago
- Priority changed from High to Low
No, it's a bit complicated for me to do, and it just isn't neccessary. Priority-High
was more refering to my todo than the project todo.
Updated by marcus over 15 years ago
- Status changed from New to Accepted
I haven't worked on this in a while :(
Updated by n2.nitrogen almost 15 years ago
You might as well use TDM-GCC (http://www.tdragon.net/recentgcc/) instead of MinGW.
It officially supports GCC 4.4.1. I'm really looking forward for you to port Dolphin
to MinGW or TDM-GCC. Can't help much on that as I've been busy lately with other
projects, not to mention I would probably lack the knowledge to actually help XD In
any case, please consider using TDM-GCC. Cheers.
Updated by BhaaL almost 15 years ago
It shouldnt matter if its MingW, TDM-GCC, a random cygwin port or some other GCC
binary/clone/whatever for Win32, it only has to be configured for use.
@Issue: One big problem with the Win32 build is the lack of Externals building in the
current scons, like wx and other things that are available through on Linux and OSX. I tried to create a platform-specific scons for
Win32, but failed epicly. Maybe I'll do some more tests with it, but for now I'd
recommend sticking to Visual Studio (there are even tutorials out there on how to
build x86 and x64 with the free version Visual C++ Express).
Updated by n2.nitrogen almost 15 years ago
From what I could tell, one of the issues with using MinGW is that GCC has been stuck
at version 3.4.5 for quite some time now (some few years, I think), and Dolphin, at
its current state, would possibly require GCC 4.3.0, at least (nakeee's words). On
TDM-GCC, GCC version 4.4.1 is claimed to be ready for production use. Hence my
suggestion.
Updated by ralphengels almost 15 years ago
if not i can provide a mingw with the gcc-4.4.3 compiler and builtin python with
scons (actually just uploaded the project to google code).
its not the everyday mingw by far mine uses the mingw64 api and headers but the 32
bit versions and despite the i686-pc-mingw32 tripple its not a crosscompiler (can be
used as one though).
the beast is 800 mb's though and includes an svn build of codeblocks and pretty much
any utility/library you could want but might take a while to download.
ftp://90.184.233.166:21/mingw.exe
Updated by nakeee almost 14 years ago
- Status changed from Accepted to Won't fix
since we gave up on scons I'm marking this as wontfix