Emulator Issues #7357
closedStar Wars Rogue Squadron 2: Rogue Leader Hangs if you pause
0%
Description
Game Name?
Star Wars Rogue Squadron 2: Rogue Leader
Game ID?
GSWE64
What's the problem? Describe what went wrong in few words.
If you pause the game at all during a mission, the screen fades and the pause music plays, but it never does anything beyond it and the controller goes unresponsive.
What did you expect to happen instead?
Expected it to pause.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Start the game.
2.Get into any level.
3.Pause
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
3.5, 4.0.2, 4.0-1816
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
no
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Core i5 3570K, GTX 760, Radeon HD5850, Windows 7 x64
Are you using the 32 or the 64 bit version of Dolphin?
64bit
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Nothing really to say about this one. No screenshots really say anything. The log says absolutely nothing about the hang.
Updated by MayImilae almost 11 years ago
- Status changed from New to Accepted
Confirmed. But I went into a little more detail. Turns out you CAN get the pause menu to display. It just requires a certain combination of weird settings. And when you try to unpause the game dies... so not exactly a great discovery. Here's my results. All testing was done in OpenGL on 4.0-1869 win64.
EFB to Ram + virtual xfb + texture cache: safe = pause menu displays but hangs with unpausing
EFB to Texture + virtual xfb + texture cache: safe = Does not show the pause menu, but the pause menu music plays
EFB to TExture + Real xfb + texture cache: safe = pause menu displays but hangs with unpausing
EFB to Ram + real xfb + texture cache: safe = pause menu displays but hangs with unpausing
EFB to Ram + real xfb + texture cache: fast = does not show the pause menu
EFB to texture + real xfb + texture cache: fast = does not show the pause menu
To elaborate on what's up there, there are two different scenarios.
-
What the original report says: the pause menu does not display. The music keeps playing, but no rebellion symbol, no menu, and nothing you can do but stop emulation.
-
With more compatible settings, it will show the pause menu. You can do stuff in it even. But if you unpause it to go back to the game, it throws out fifo errors then Dolphin crashes. The fifo errors change every time, and there are an endless stream of them. Here's one as a sample.
Updated by JMC4789 over 10 years ago
- Regression set to Yes
- Priority set to Low
This appears to be a regression from the fifo-bp merge.
Updated by skidau over 10 years ago
- Status changed from Accepted to Fixed