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Emulator Issues #7363

closed

Eternal Darkness cutscene transition error (related to issue 3934)

Added by rmtheversatile about 10 years ago. Updated over 5 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Eternal Darkness: Sanity's Requiem

What's the problem? Describe what went wrong in few words.
As documented in issue 3934, cutscene transitions experience a bug that causes a flash of bright green to appear momentarily. This issue only occurs with the "External Frame Buffer" setting either disabled or set to virtual; setting it to 'real' removes the problem but causes a sizeable drop in graphical quality.

As a side note, disabling 'Scaled EFB copy' on the nightly build to test this also causes the main menu to be just a black screen.

What steps will reproduce the problem?
Simply begin a new game and wait for the game to transition from the title appearing to the animation of the flesh-bound book sliding open.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0.2 and the nightly build 4.0.1841

Are you using the 32 or the 64 bit version of Dolphin?
x64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]
http://lpix.org/1712274/TestG2.gif An example of the flash.
http://lpix.org/1712272/XFB Disabled.png Graphics with the buffer disabled.
http://lpix.org/1712273/XFB Real.png Graphics with the 'Real' buffer.

Actions #1

Updated by JMC4789 about 10 years ago

  • Status changed from New to Questionable
  • Category set to gfx

RealXFB is more accurate and emulators more, so, it makes sense that it'd do it right while no XFB wouldn't.

Now, I'm all for making Virtual XFB better so those games can be played without errors at higher resolutions, but I'm not entirely sure of how possible it is.

Maybe there should be global issues for this kind of thing so we don't have to invalid it. Inevitably, someone will eventually improve virtual XFB and issues like these will be useful for debugging.

Actions #2

Updated by JosJuice over 5 years ago

  • Status changed from Questionable to Invalid

Either hybrid XFB improved the situation, or there isn't really much we can do about it.

Actions

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