Emulator Issues #7365
closedWiimotes require manual reconnection after disconnect even with continuous scanning
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Description
Game Name?
Sonic & Sega All-Stars Racing
Game ID?
R3RP8P
What's the problem? Describe what went wrong in few words.
The game does not detect the second controller in 2P-mode (split screen).
What steps will reproduce the problem?
Open the game, select split screen mode. 2nd player can't choose a car.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0.2 (stable) and latest build.
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
I don't know. But without changes, Mario Kart Wii works in 2P-mode. I have tried on two different computers, with different controllers.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Intel Core i7-4700MQ, NVIDIA GTX 765M, Windows 8.1 x64.
Are you using the 32 or the 64 bit version of Dolphin?
64 bits (32 bits is outdated now).
Updated by JMC4789 over 10 years ago
Sorry I didn't get to this sooner. Does this game support Wiimotes and GC controllers? It's possible that Mario Kart Wii works because it supports both, and you have one GC controllers and One Wiimote plugged in, making it so two controllers work. Maybe try configuring or making sure a second Wiimote/GC controller are plugged in.
There's a chance that this is a bug as well, but, I'd like to make sure it's not something silly.
Updated by PaulFox31240 over 10 years ago
Yes, i know that Mario Kart Wii works with both GC and Wiimote controllers. But i have tried with GC controllers disabled since Sonic & Sega All-Stars racing only supports Wiimotes.
Updated by JMC4789 over 10 years ago
did you make sure to set two wiimotes plugged in, and configure both of them, and make sure they both had nunchucks plugged in if necessary?
Updated by PaulFox31240 over 10 years ago
Both have nunchucks plugged in, and are configured. I set two wiimotes, and disabled GameCube controllers. I just tried again. It is the only Wii game i have that doesn't work in 2P-mode on my two computers.
Updated by JMC4789 over 10 years ago
Then I wonder what's going on... This game is fairly popular, maybe someone else can swing in and confirm.
Updated by PaulFox31240 over 10 years ago
How can i help you to confirm it is a real defect?
Updated by dowser00 over 10 years ago
Hi can confirm What Paul Fox has reported above
Exact same issue and have checked I have set up correctly.
Using i5 4460 win 7 home premium sp1. Dolphin 4.0-1869
Updated by JMC4789 over 10 years ago
- Category set to controls
Okay, I have a request for everyone. I'll accept this if you can try one thing and it doesn't work.
Once you get to the point where the second player's controls are needed and it isn't working, hit ALT F6. If it disconnects Wiimote 2, try hitting it again as well. You will want On-Screen Display Messages on.
Thank you. If this does not work then I will accept that issue no problem.
Updated by PaulFox31240 over 10 years ago
Okay, hitting ALT+F6 allows player 2 to choose a player! I have made a small video : http://youtu.be/UaBJ4KD8T0U
BTW, why does this "trick" is necessary only for this game in particular?
Updated by dowser00 over 10 years ago
Hi
Sorry to contradict Paul F but that didn't work for me. I've got messages on and it showed up "Wiimote 2 connected" on pressing of ALT -F6, but then nothing and wouldn't recognise input. Double checked to see if I hadn't cocked up the settings for wiimote 2 on the config screen but it all looks fine. Other 2 player games work fine too eg GTI Festa etc
I wonder if it's because I'm using emulated wiimote rather than real? Not sure why that would make a difference though. game runs fine otherwise in 1P btw. Like Paul said not had this problem with other 2 player games
Updated by PaulFox31240 over 10 years ago
So can we consider this issue as a defect?
Updated by JMC4789 over 10 years ago
No, because some games will disconnect Wiimotes at points; more research is needed.
Updated by dowser00 over 10 years ago
I agree. I'd like to hear from other users too. Other people must have tested this game and I wonder how they get on
Updated by JMC4789 about 10 years ago
- Status changed from New to Accepted
- Relates to usability set to Yes
- Milestone set to Current
- Priority set to Normal
This needs to be looked at because it should be pretty simple to at least diagnose.
Updated by JMC4789 about 10 years ago
You can use emulated wiimotes to test this!
Updated by JMC4789 about 10 years ago
Issue 6239 has been merged into this issue.
Updated by JMC4789 about 10 years ago
Issue 7761 has been merged into this issue.
Updated by admin.wiisaves about 10 years ago
I think that this has to be related to the issue with Metroid Prime: Trilogy having disconnect problems. I even have a DolphinBar, which previously worked, but now it doesn't whether or not Speaker Data is off or on. BillyAlt has a complete description of the problem in recent versions of Dolphin in the wiki:
https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime:_Trilogy
Just an FYI, this bug makes Metroid Prime Trilogy 100% unplayable, because the wiimote desyncs, and a message essentially states that the wiimote is disconnected. Nothing can get it to be playable, at least not anymore.
Updated by JMC4789 about 10 years ago
I just hit Alt F5 after the initial disconnection and it's fine. Anything else is unique to your situation.
Updated by JMC4789 about 10 years ago
This still needs to be handled. Is there anyone willing to look into this?
Updated by magumagu9 almost 10 years ago
Issue 8213 has been merged into this issue.
Updated by JMC4789 over 9 years ago
- Milestone deleted (
Current) - Priority changed from Normal to High
This isn't a regression and no one is working on it, thus I'm removing it from the current issues.
We can still pester people to fix it, though.
Updated by JMC4789 over 9 years ago
- Status changed from Accepted to Fixed
This was fixed actually, finally. https://dolphin-emu.org/download/dev/4b260fbd6645ad963fe072297997db418a328921/ Fixed by 4.0-7034