Emulator Issues #7425
closedWii TASing desyncs with saves
0%
Description
[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
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Game Name?
All Wii Games.
Game ID?
All Wii games
What's the problem? Describe what went wrong in few words.
Let's take an example: you're a title screen, you savestate A, you do the title screen, level 1 and it saves, you savestate B, if you get back to savestate A (title screen), the game keeps the save from level 1 so the TAS will desync.
What did you expect to happen instead?
It should keep the save from savestate A
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Take a game, make a dtm file
2.Go to title screen
3.savestate 1
4.Finish a elvel or make the game saving
5.Get back to savestate
6. the save is corrupted/redirects to level where you saved
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
3.5-1749, 4.0,4.0.2,4.0.1,4.0-41977
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No it doesn't.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8, i7-3770 3.4GHz, GT 620
Are you using the 32 or the 64 bit version of Dolphin?
64 bit
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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Updated by JMC4789 over 10 years ago
Try using the GCI-Folder option introduced recently. It's supposed to fix this.
Updated by JMC4789 over 10 years ago
Wait, I'm an idiot, you said Wii. Let me see if I can ping someone useful...
Updated by JMC4789 over 10 years ago
I'm thinking the same thing needs to happen as for GC games, where the save file needs to be saved into the savestate. I don't know if anyone else will agree, but, I CC'd the guy who did it for the GC games.
Updated by JMC4789 over 10 years ago
So apparently GameCube games already did this before that, but the Folder Memory card fixes a quirk. Wii games do not do this, and probably should.
Updated by Mafia1300 over 10 years ago
Yes please, because it's horrible you TAS a level for like hours, then the game tells you like "DESYNC" because you rerecorded where the game saves <.<
Updated by lpfaint99 over 10 years ago
storing save contents is new to gci folder, it just so happens that most gc games don't check the existing save after the initial load, making it not matter for using savestates to timetravel.
according to this issue, it seems that wii games do read the save, and we could just
keep the accessed files in the savestate similar to how the gci folder works
unfortunately, I don't have the time to work on this currently
Updated by rachelbryk over 10 years ago
btw lpfaint, it is NOT new to gci folder. See https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/HW/GCMemcardRaw.cpp#L157
Furthermore, even with it, it is still not saved in most cases: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp#L440
Updated by Mafia1300 over 10 years ago
Sorry guys, but did anyone started to fix dis :p ?
Updated by DaTeL237 almost 9 years ago
JMC4789 wrote:
I'm thinking the same thing needs to happen as for GC games, where the save file needs to be saved into the savestate. I don't know if anyone else will agree, but, I CC'd the guy who did it for the GC games.
I'm wondering if I'm interpreting this correctly...
When I use a GC memory card for a TAS the saes are not saved/loaded with a save-state... my reproduction (Using Star Wars Rogue Squadron 2: Rogue Leader):
- Start game with new memory card (file)
- Start a new player/game/file
- Create Save state 1
- Complete level 1 & let GC save
- Load save state 1
- Navigate to level selection
Updated by JosJuice about 3 years ago
- Has duplicate Emulator Issues #12673: Lack of ability to savestate wii nand causes desyncs in dtm recordings added
Updated by JMC4789 about 2 years ago
- Status changed from Accepted to Work started
Updated by JMC4789 about 2 years ago
- Status changed from Work started to Duplicate
Updated by JMC4789 about 2 years ago
- Is duplicate of Emulator Issues #9573: Savestates created while recording a Wii game don't save whole filesystem state added