Project

General

Profile

Actions

Emulator Issues #7425

closed

Wii TASing desyncs with saves

Added by Mafia1300 over 10 years ago. Updated about 2 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!]
[Leave the questions as they are and answer them in the next line]
[Remove lines written inside brackets [], but nothing else]

Game Name?
All Wii Games.

Game ID?
All Wii games

What's the problem? Describe what went wrong in few words.
Let's take an example: you're a title screen, you savestate A, you do the title screen, level 1 and it saves, you savestate B, if you get back to savestate A (title screen), the game keeps the save from level 1 so the TAS will desync.

What did you expect to happen instead?
It should keep the save from savestate A
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Take a game, make a dtm file
2.Go to title screen
3.savestate 1
4.Finish a elvel or make the game saving
5.Get back to savestate
6. the save is corrupted/redirects to level where you saved

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
3.5-1749, 4.0,4.0.2,4.0.1,4.0-41977

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No it doesn't.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8, i7-3770 3.4GHz, GT 620

Are you using the 32 or the 64 bit version of Dolphin?
64 bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]

[Do not attach files to this issue. Upload them to another site and
link here. Use imgur.com for images and pastie.org for logs.]


Related issues 2 (0 open2 closed)

Has duplicate Emulator - Emulator Issues #12673: Lack of ability to savestate wii nand causes desyncs in dtm recordingsDuplicate

Actions
Is duplicate of Emulator - Emulator Issues #9573: Savestates created while recording a Wii game don't save whole filesystem stateFixedleoetlino

Actions
Actions #1

Updated by JMC4789 over 10 years ago

Try using the GCI-Folder option introduced recently. It's supposed to fix this.

Actions #2

Updated by JMC4789 over 10 years ago

Wait, I'm an idiot, you said Wii. Let me see if I can ping someone useful...

Actions #3

Updated by Mafia1300 over 10 years ago

That's nothing, everyone does error.

Actions #4

Updated by JMC4789 over 10 years ago

I'm thinking the same thing needs to happen as for GC games, where the save file needs to be saved into the savestate. I don't know if anyone else will agree, but, I CC'd the guy who did it for the GC games.

Actions #5

Updated by JMC4789 over 10 years ago

So apparently GameCube games already did this before that, but the Folder Memory card fixes a quirk. Wii games do not do this, and probably should.

Actions #6

Updated by Mafia1300 over 10 years ago

Yes please, because it's horrible you TAS a level for like hours, then the game tells you like "DESYNC" because you rerecorded where the game saves <.<

Actions #7

Updated by JMC4789 over 10 years ago

  • Status changed from New to Accepted
Actions #8

Updated by lpfaint99 over 10 years ago

storing save contents is new to gci folder, it just so happens that most gc games don't check the existing save after the initial load, making it not matter for using savestates to timetravel.

according to this issue, it seems that wii games do read the save, and we could just
keep the accessed files in the savestate similar to how the gci folder works

unfortunately, I don't have the time to work on this currently

Actions #9

Updated by Mafia1300 over 10 years ago

Don't worry, take your time :p

Actions #12

Updated by Mafia1300 over 10 years ago

Sorry guys, but did anyone started to fix dis :p ?

Actions #13

Updated by DaTeL237 almost 9 years ago

JMC4789 wrote:

I'm thinking the same thing needs to happen as for GC games, where the save file needs to be saved into the savestate. I don't know if anyone else will agree, but, I CC'd the guy who did it for the GC games.

I'm wondering if I'm interpreting this correctly...
When I use a GC memory card for a TAS the saes are not saved/loaded with a save-state... my reproduction (Using Star Wars Rogue Squadron 2: Rogue Leader):

  1. Start game with new memory card (file)
  2. Start a new player/game/file
  3. Create Save state 1
  4. Complete level 1 & let GC save
  5. Load save state 1
  6. Navigate to level selection
Actions #14

Updated by JosJuice about 3 years ago

  • Has duplicate Emulator Issues #12673: Lack of ability to savestate wii nand causes desyncs in dtm recordings added
Actions #15

Updated by JMC4789 about 2 years ago

  • Status changed from Accepted to Work started
Actions #16

Updated by JMC4789 about 2 years ago

  • Status changed from Work started to Duplicate
Actions #17

Updated by JMC4789 about 2 years ago

  • Is duplicate of Emulator Issues #9573: Savestates created while recording a Wii game don't save whole filesystem state added
Actions

Also available in: Atom PDF