Emulator Issues #7425
Wii TASing desyncs with saves
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All Wii Games.
All Wii games
What's the problem? Describe what went wrong in few words.
Let's take an example: you're a title screen, you savestate A, you do the title screen, level 1 and it saves, you savestate B, if you get back to savestate A (title screen), the game keeps the save from level 1 so the TAS will desync.
What did you expect to happen instead?
It should keep the save from savestate A
What steps will reproduce the problem?
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specific as possible.]
1.Take a game, make a dtm file
2.Go to title screen
4.Finish a elvel or make the game saving
5.Get back to savestate
6. the save is corrupted/redirects to level where you saved
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No it doesn't.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8, i7-3770 3.4GHz, GT 620
Are you using the 32 or the 64 bit version of Dolphin?
Is there any other relevant information? (e.g. logs, screenshots,
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#8 Updated by lpfaint99 almost 7 years ago
storing save contents is new to gci folder, it just so happens that most gc games don't check the existing save after the initial load, making it not matter for using savestates to timetravel.
according to this issue, it seems that wii games do read the save, and we could just
keep the accessed files in the savestate similar to how the gci folder works
unfortunately, I don't have the time to work on this currently
#11 Updated by rachelbryk almost 7 years ago
btw lpfaint, it is NOT new to gci folder. See https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/HW/GCMemcardRaw.cpp#L157
Furthermore, even with it, it is still not saved in most cases: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp#L440
#13 Updated by DaTeL237 about 5 years ago
I'm thinking the same thing needs to happen as for GC games, where the save file needs to be saved into the savestate. I don't know if anyone else will agree, but, I CC'd the guy who did it for the GC games.
I'm wondering if I'm interpreting this correctly...
When I use a GC memory card for a TAS the saes are not saved/loaded with a save-state... my reproduction (Using Star Wars Rogue Squadron 2: Rogue Leader):
1) Start game with new memory card (file)
2) Start a new player/game/file
3) Create Save state 1
4) Complete level 1 & let GC save
5) Load save state 1
6) Navigate to level selection