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Emulator Issues #7427

closed

Super Mario Galaxy random blue walls

Added by fr0ge almost 10 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Super Mario Galaxy

Game ID?
RMGP01

What's the problem? Describe what went wrong in few words.
So in Super Mario Galaxy there's one level called "Ghostly Galaxy", right? It's in the Kitchen dome, somewhat into the game. In one of the secret stars called "Matter Splatter Mansion" (also available when doing "A Very Spooky Sprint"), the walls that are supposed to be invisible appear visible. Another galaxy that has the exact same problem is "Matter Splatter Galaxy". I've made two screenshots, first is how it used to look like (I downloaded some random old version, 3.5-1124) and how it looks on the latest.

http://imgur.com/t1ozlz8
http://imgur.com/EFaB4yX

I've also tried making a Fifo log of Matter Splatter Galaxy, but it kept crashing when I tried to play back it, sorry for I'm either new to this or Fifo is buggy

http://a.pomf.se/gsntlx.dff

What did you expect to happen instead?
For one, the blue walls are not supposed to be here. They are not on the Wii, they weren't on old versions, and it's not tied to a video backend.

What steps will reproduce the problem?

  1. Get a 100% save file for convenience
  2. Go to Ghostly Galaxy and select A Very Spooky Sprint star
  3. Take that launch star inside a glowing boulder to get to the correct area
  4. Just look at the blue walls, you don't need to dance to make them appear
    Or attempt to open the Fifo log and hope it doesn't crash like mine does

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-1977

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
I will test that later, look in the comments maybe I already did

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
OS: Windows 7 64 bit
CPU: AMD Athlon II 2 X2 240 (2.81 GHz)
RAM: 2GB
GPU: GeForce GT 240

Are you using the 32 or the 64 bit version of Dolphin?
64 bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
http://imgur.com/t1ozlz8
http://imgur.com/EFaB4yX
http://a.pomf.se/gsntlx.dff
Tried OpenGL and DirectX backends, setting EFB copies, texture cache, XFB, other stuff in the settings

Actions #1

Updated by kostamarino almost 10 years ago

I can't replicate this one, do you have the latest nvidia drivers installed?

Actions #2

Updated by JMC4789 almost 10 years ago

  • Status changed from New to Questionable

yeah, I just played through this very recently with no issues. It looks like some kind of culling issue with how the level is supposed to be. Do you have fast-depth or something on?

Actions #3

Updated by fr0ge almost 10 years ago

I tried reproducing it again with DirectX, but there were indeed no problems here. The problem appears to be only in OpenGL. This will teach me to not do savestates
My drivers are v340.43 beta, still seems to be the latest.

Actions #4

Updated by JMC4789 almost 10 years ago

If it happens in OpenGL, it's still an issue. I'll check it out on latest, it could be a new bug from NVIDIA even.

Actions #5

Updated by JMC4789 almost 10 years ago

Unable to reproduce.

Actions #6

Updated by kostamarino almost 10 years ago

I still can't replicate it using opengl...

Actions #7

Updated by fr0ge almost 10 years ago

Are you trying this on the European version? If you do maybe I have some weird setting that does this

Actions #8

Updated by JMC4789 almost 10 years ago

I'm on the U.S. version of the game. Let me actually load your fifolog. You need to playback fifologs in single core mode, just to let you know.

Actions #9

Updated by JMC4789 almost 10 years ago

Your fifolog doesn't match the area of the screenshots. Can you please give me a screenshot showing your fifolog?

I don't see anything wrong with the screenshot, though, at least at a glance.

Actions #10

Updated by fr0ge almost 10 years ago

Alright thanks for telling me
This is Matter Splatter Galaxy, the very beginning of it.
This is how it looks like on OpenGL (at least for me): http://i.imgur.com/9nwgRbm.png
And this is how it looks like on Direct3D: http://i.imgur.com/Ov3HIH5.png

Actions #11

Updated by fr0ge almost 10 years ago

I found the exact revision when it started happening, it was 4.0-1192, here's its description:

Merge pull request #68 from neobrain/tev_fixes_new
Change pixel processing to use integer arithmetic.

Actions #12

Updated by JMC4789 almost 10 years ago

Looks like it's an issue on your computer. I have NVIDIA as well, so I'm not exactly sure why you're getting different results.

Actions #13

Updated by JMC4789 almost 10 years ago

Do you by chance have disable destination alpha on?

Actions #14

Updated by fr0ge almost 10 years ago

Here's how the same place looks like with different settings (tested on Dolphin 4.0-2109):
http://imgur.com/a/kshQ1

And the Fifo log: http://kek.2fh.co/test/smg.zip

Actions #15

Updated by JMC4789 almost 10 years ago

What version of the NVIDIA drivers do you have?

Actions #17

Updated by JMC4789 almost 10 years ago

This really makes no sense at all. We're using the same drivers, we're using similar graphics cards, and we're getting different results. Can you screenshot all of your dolphin settings in the graphics sections of both D3D and OpenGL?

Actions #18

Updated by fr0ge almost 10 years ago

You can have my user/config folder
http://kek.2fh.co/test/config.zip

Actions #19

Updated by JMC4789 almost 10 years ago

It says you have per pixel lighting enabled in OGL, but not in D3D. Is that perhaps the problem here?

Actions #20

Updated by fr0ge almost 10 years ago

Doesn't really make any difference when I enable or disable this opition though

Actions #21

Updated by JMC4789 almost 10 years ago

Ok. There's one real thing that could be causing problems. And that, is that your NVIDIA driver is overriding some settings in Dolphin. If you have AA, MSAA, or any of that kind of thing enabled in the driver, maybe it's affecting OGL?

Actions #22

Updated by fr0ge almost 10 years ago

I didn't touch the default options and the program specific settings don't even list Dolphin
http://i.imgur.com/vTfuwf9.png

Actions #23

Updated by JMC4789 almost 10 years ago

You have 8x Anisotropic Filtering forced on in your driver. Don't know if that's the problem.

Actions #24

Updated by fr0ge almost 10 years ago

Okay, changed that to "Application-controlled", but the problem is still here

Actions #25

Updated by JMC4789 over 9 years ago

There have been several NVIDIA updates since this issue, and I still can't reproduce. Can you test it again?

Actions #26

Updated by fr0ge over 9 years ago

I couldn't get the fifo logs, but I just went to the Matter Splatter Galaxy with OpenGL backend and I can confirm it still happens. I have a Nvidia driver 340.52 and Dolphin 4.0-3334

Actions #27

Updated by JMC4789 over 9 years ago

Thank you for the quick reply. I have no idea what's going on, though!

Actions #28

Updated by JMC4789 over 9 years ago

I think I figured it out. Your processor is older than mine... could you try saving a state in the area, then loading the state in interpreter?

Actions #29

Updated by fr0ge over 9 years ago

I did that, but it didn't make any difference
http://i.imgur.com/blZNpMM.png

Actions #30

Updated by JMC4789 over 9 years ago

Can you try it on some other computers? I'm just curious.

Actions #31

Updated by fr0ge over 9 years ago

I'll try that tomorrow, can't hold my word that the laptop I have can actually run Dolphin though

Actions #32

Updated by fr0ge over 9 years ago

I could not test it. Although the laptop had the latest drivers, Dolphin gave errors that the GPU wasn't compatible with both OpenGL 2.0 and DirectX 10

Actions #33

Updated by JMC4789 over 9 years ago

Okay, so here's my idea. If you're somehow hitting a driver bug that NVIDIA introduced to the GTX 2xx cards and older. I need to find someone with an old graphics card to verify, though. My GTX 280 is no longer with me.

Actions #34

Updated by JMC4789 over 9 years ago

Can you find the exact build that broke it? That's all I can ask for now.

Actions #35

Updated by fr0ge over 9 years ago

See comment #11

I found the exact revision when it started happening, it was 4.0-1192, here's its description:

Merge pull request #68 from neobrain/tev_fixes_new
Change pixel processing to use integer arithmetic.

Actions #36

Updated by JMC4789 over 9 years ago

Sorry about that, I wasn't paying attention well enough, apparently. The odds of this being a driver bug just went way up...

Actions #37

Updated by JMC4789 over 9 years ago

  • Status changed from Questionable to Invalid

Okay, I had a bunch of people on older computers and NVIDIAs try it; it's not a driver bug. I had an 8200m, GTX 560m, a GTX 470, a GTX 285 among others test out this issue. Also tried out AMD video cards and even my integrated cards.

My thoughts that something you have installed/running when you play Dolphin causes EFB Access to CPU to fail. At this point, Because I've tested this on so many computers in so many different situations, I'm going to have to mark it as invalid. No one else can reproduce it, and my only guess is user error.

If someone else can confirm this issue, I'll gladly reopen the issue report.

I really hope this is something stupid like fraps hooking in, I don't like leaving the issue like this, but I'm out of options.

Actions #38

Updated by MayImilae over 9 years ago

The ultimate crapbook to the rescue once again. That 8200m is powerful indeed! ...in it's own way.

Actions #39

Updated by MayImilae over 9 years ago

The ultimate crapbook to the rescue once again. That 8200m is powerful indeed! ...in it's own way.

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