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Emulator Issues #7449

closed

Dolphin not respond to wiimote after pause

Added by thegoldflute about 10 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Skyward Sword Wii, Twilight Princess Wii

Game ID?
(game id? i'm not sure what "Game ID" is asking for)

What's the problem? Describe what went wrong in few words.
I am using Toshiba stack. I can pair my remotes quickly and reliably everytime I want to play. Also, the connection never broke during gameplay. But sometimes I need to do something (ex: look up something, go eat something, etc). So I usually would press the HOME button and go do what I need to do. However, if I take too long, (maybe more than 10 minutes?) I come back, the remote is still on, and the Player 1 LED is still lit on the remote, but Dolphin won't respond to inputs. Even going to wiimote setting and refresh and repairing it doesn't help.

What did you expect to happen instead?
I expect to come back from what I was doing, press the home button again or select the cancel option and return to game, which is precisely what happens if the pause was brief.

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]

  1. Start a game
  2. Press home button
  3. put down wiimote like on table or whatever and wait awhile. Go eat a meal or something

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
I am using Dolphin v4.0

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
v4.0 is the first and only version I have used

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Lenovo IdeaPad Y410P. Windows 7 HP 64-bit. Intel quadcore i7-4700MQ " 2.4-3.4 GHz. Nvidia GeForce GT 750M Graphics and/or Intell HD Graphics 4300 (not sure which Dolphin uses, even though I set default device to Nvidia). 8Gb RAM. IOGear GBU 521 Bluetooth 4.0 Adapter and Toshiba Stack. non-TR Genuine Nintendo wiimote

Are you using the 32 or the 64 bit version of Dolphin?
64-bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
none

Actions #1

Updated by JMC4789 about 10 years ago

Hit alt F5 to reconnect the Wiimote.

Actions #2

Updated by rachelbryk about 10 years ago

  • Status changed from New to Working as intended

Same thing happens on console, to save batteries, silly.

Actions #3

Updated by JMC4789 about 10 years ago

Why isn't Dolphin listening and able to reconnect Wiimotes without Alt f5? Or am I misreading something? I think it's supposed to do that.

Actions #4

Updated by MayImilae about 10 years ago

Technically Dolphin doesn't disable wiimotes. After such and such time the game has a time out command and disconnects the wiimote. But with Dollphin, the wiimote is still on, lights glowing and connected to Dolphin, but the game just thinks it's not because it sent the time out which should have disconnected the wiimote (and didn't cause Dolphin/PC). Press alt-F5 and the game thinks it's "reconnected" again.

I do wonder if it is possible to emulate that properly and actually turn the wiimote off. But it may not be considering the limitations of desktop bluetooth and how the power button on the wiimote is totally separate from the rest of the wiimote.

/opinion of a non-coder who knows nothing and it just guessing based on observations

Actions #5

Updated by thegoldflute about 10 years ago

Guys than you all so much, I didn't know about Alt-F5, and now it works perfectly. (Previously, I had to resort to reopenning the game, losing all unsaved progress)

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