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Emulator Issues #7478

closed

Skyward Sword Ghosting Effect

Added by orthodoxwaffle almost 10 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!]
[Leave the questions as they are and answer them in the next line]
[Remove lines written inside brackets [], but nothing else]

Game Name?
The Legend of Zelda: Skyward Sword

Game ID?
SOUE01

What's the problem? Describe what went wrong in few words.
It seems to be a improper bloom effect that is present throughout the game but is most pronounced during certain cutscenes. It's effect is that everything in the game has a faint doubled (semi-transparent) image bordering it.
Turning off scaled-efb copy has not resolved the issue.

What did you expect to happen instead?
For the effect to either not exist or to be properly aligned with the actual object.

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
The effect is present throughout the entirety of the game so simply loading the game will show you the issue.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Both 4.0.2 Stable and Dev revision 4.0-2109

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Untested.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows x64
i5-2500k overclocked to 4.0Ghz
AMD 7850 overclocked to 1050Mhz

Are you using the 32 or the 64 bit version of Dolphin?
64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]
I chose this screenshot to help highlight the ghosting by overlapping the ghosting image of the tree across the ghosting image of the glowing mushroom.

http://i.imgur.com/eJcQJ4R.jpg

[Do not attach files to this issue. Upload them to another site and
link here. Use imgur.com for images and pastie.org for logs.]

Actions #1

Updated by NeoBrainX almost 10 years ago

  • Status changed from New to Questionable

Have you verified that this effect does not show up on real hardware, too?

Actions #2

Updated by orthodoxwaffle almost 10 years ago

Yes, my roommate has a Wii and the ghosting effect is not present.

Actions #3

Updated by orthodoxwaffle almost 10 years ago

And on an unrelated note: Thank you for all the time and work you've spent on this project.

Actions #4

Updated by NeoBrainX almost 10 years ago

Can you provide a 2-frame fifo log showing the issue?

http://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Actions #5

Updated by JMC4789 almost 10 years ago

This may just be the bloom offset thing bug that's been reported before. If so, I don't think there's a solution at least right now.

Actions #6

Updated by orthodoxwaffle almost 10 years ago

Here's the 2-frame fifo.

Actions #7

Updated by greatbrian2 almost 10 years ago

I'm very sure the ghosting effect does not appear when EFB to RAM is applied. Therefore, I do not believe this issue is valid.

However, there is a DOF issue in many cutscenes regardless of settings.

Actions #8

Updated by orthodoxwaffle almost 10 years ago

It actually does occur during EFB to Ram (both with and without the cache option. Would you like a 2 frame fifo log with it set to EFB to Ram?

Actions #9

Updated by JMC4789 over 9 years ago

Please provide a screencapture of the area on console.

Actions #10

Updated by MayImilae over 9 years ago

  • Status changed from Questionable to Invalid

Skyward Sword uses all kinds of post processing filters to create the iconic painting visual style it is known for. And they can cause some weird sometimes, especially in the transition zones. All of these issues exist on console, but they are less apparent thanks to the lower resolution.

Closing this for now. If the OP can provide a comparison shot with console, and prove it is not there, then I'll reopen it. But this stuff is all over the game.

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