Emulator Issues #754
closedDolphin-IL SSBB issue
0%
Description
What steps will reproduce the problem?
- play ssbb with DolphihIL
2.
3.
What is the expected output? What do you see instead?
I expect the chars not to be HUGE. HUGE chars and a error that says
Redundant Move @ 12B287DF
What version of the product are you using? On what operating system?
R2669
Please provide any additional information below.
Pressing yes you can play but the chars look really messed up.
Updated by ChaosCode almost 16 years ago
well this isnt just for SSBB. Mario Kart Wii also has Spikes on all the 3d.
Updated by rikyskull almost 16 years ago
JITIL, gives this kind of problem in many games : Bleach versus crusade , Wii music ,
Ssbb ecc. Nothing you can do about it? :(
Updated by sl1nk3.s almost 16 years ago
this is a quantizers problem, disable the JitIL optimization in psq_st and psq_l (in
Jit_loadstorePaired) and it'll looks fine, even though that's not an actual fix :(
The easy way to toggle these is to tell JitIL that there's an optimize quantizers
option :P
change "if (inst.W) {Default(inst); return;}" to "if (inst.W ||
!Core::GetStartupParameter().bOptimizeQuantizers) {Default(inst); return;}" and now
you can toggle it in the menu like you can do on the normal JIT.
IMHO, this should be added to the SVN, is there a reason why JitIl ignore this setting ?
Updated by rikyskull almost 16 years ago
i think you should submit this change,even if this is not a real fix, it's better
that have messed geometry on games : )
Updated by Autoran1 almost 16 years ago
SW Force Unleashed also statrs and plays now on JITIL if Jit_loadstorePaired turned
off
Updated by hrydgard almost 16 years ago
sl1nk3.s, good suggestion. I'll do that.
Updated by Autoran1 almost 16 years ago
r2697 issue doesn't fixed, but fixed with Optimize Quantizers turned off, very nice
like a time decision
Updated by XTra.KrazzY over 15 years ago
- Status changed from New to Fixed
IIRC it was fixed by linesprower