Emulator Issues #7565
closedDragonball Z Budokai 2 Screen Flickering
0%
Description
Game Name? Dragonball Z Budokai 2
Game ID? GZ3E70
What's the problem? Describe what went wrong in few words.
The game, when being played, is vibrating or shaking up and down very fast but very small amount. Only noticeable since it is the whole screen.
What did you expect to happen instead?
For the screen not to vibrate.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Starting the Emulation
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
The most recent version, I keep mine up to date.
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Nope.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7
AMD A8-6600K APU with Radeon(tm) HD Grhpics
NVIDIA GeForce GTX 760
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Nope.
Updated by JMC4789 over 10 years ago
- Status changed from New to Accepted
- Category set to gfx
- Priority set to Normal
Yeah, I see this.
Updated by Tolipohs about 10 years ago
Dragonball Z Budokai does the same thing. They work normally in Direct3D in the 4.0.2 stable release and stop working normally for development builds after 4.0-278. OpenGL and Software rendering still shake in both of those. Not sure when, if ever, those worked right.
Updated by JMC4789 about 10 years ago
- Regression set to Yes
Degasus, you caused this with one of these two builds. Can you please check into this game?
https://dolphin-emu.org/download/dev/ab355031959ba2550f5e6184b23d31a756833bc9/
https://dolphin-emu.org/download/dev/35824aa4d58f433b3682a53c1bd762e9cdf3d098/
They shouldn't have affected D3D, but they obviously did. OpenGL was apparently broken for a lot longer, but maybe this will clue us into why.
Updated by degasus about 10 years ago
@JMC: the first commit should affect nothing, the second one can in fact create such a shaking with OGL on older GPUS which doesn't support GL4. But both doesn't affect D3D in any way. Are you sure this commits are the correct ones?
Updated by JMC4789 over 9 years ago
- Status changed from Accepted to Duplicate
Merging this into an issue that has the source of the flickering.