Project

General

Profile

Actions

Emulator Issues #7596

closed

Silent Hill: Shattered Memories crashes on D3D after doctor's questionnaire

Added by UnknownzD about 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Slient Hill: Shattered Memories (USA)

Game ID?
R5WEA4

What's the problem? Describe what went wrong in few words.
When the game is launched without any preceding saves or profiles, the game will crash once answered the doctor's questionnaire.

What did you expect to happen instead?
Dolphin emulator will not crash and should continues the game.

What steps will reproduce the problem?

  1. Start the game with a new profile and set the video backend to D3D
  2. Start to play the game until reaching a point where you have to finish a questionnaire
  3. After finishing the questionnaire, the emulator will crashes immediately (while entering the next scene).

Which versions of Dolphin did you test on?
4.0-2763

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No, never tried it yet.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
OS : Windows Server 2012 R2
CPU : i5 760 (Overclocked with BCLK DRAM overclock)
GPU : Nvidia GTX 560

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Sorry, I don't have any files / attachments to submit at the moment, since I don't even have a crash log for the problem. May generate it afterwards.

Actions #1

Updated by JMC4789 about 10 years ago

  • Priority set to Normal

Can someone who has this game confirm this happens in the latest development build?

Actions #2

Updated by Autoran1 about 10 years ago

  • Status changed from New to Accepted

Actually yes, this one is true
will test

Actions #3

Updated by JMC4789 about 10 years ago

Thank you. If you can get a crash dump, that'd be great.

Actions #4

Updated by Autoran1 about 10 years ago

Don't know about crash dump, but i know for sure the game worked on D3D before, so probably i will find the revision

Actions #5

Updated by Autoran1 about 10 years ago

Damn, i've remembered, that old Dx9 had the very same issue long time ago and i didn't tested dx11 cause of flashlight, the truth is this issue is fixed on DX backends only on very very old texture-cache-rewrite branch, cause i've tried it on my hybryd 4.0 texcache-rewrite version and it worked but the same version on master it didn't

Actions #6

Updated by Autoran1 about 10 years ago

How can i do this crash dump?

Actions #7

Updated by JMC4789 about 10 years ago

After it crashes, don't click the window's crash thing to close the program or debug it. Instead, open task manager, right click dolphin there, and core dump.

Actions #9

Updated by JMC4789 about 10 years ago

Does it still crash with the viewport changes?

Actions #10

Updated by Autoran1 about 10 years ago

Yes it still crashes, but it doesn't on Ishiruka modded version
maybe i'll find some code that will help

Actions #11

Updated by JMC4789 about 10 years ago

it's probably one of Galop1n's patches, maybe the MKWii crash fix?

Actions #12

Updated by Autoran1 about 10 years ago

Pretty much like it is. The Galop1n's one working too
can't test MKWii, don't have it

Actions #13

Updated by ZephyrSurfer almost 10 years ago

Can someone link Kayru's PRs if this fixes the problem?

Actions #14

Updated by ZephyrSurfer almost 10 years ago

Can this be retried on latest. Those PRs I mentioned are merged now.

Actions #15

Updated by JMC4789 almost 10 years ago

Galop1n; if you have time can you link us to the commit that fixed this so someone can make a PR?

Actions #16

Updated by ZephyrSurfer almost 10 years ago

@JMC maybe tinob will know then since it's working on Ishiruka.

Actions #18

Updated by Autoran1 almost 10 years ago

  • Status changed from Accepted to Fixed

No Longer Crahes on latest master

Actions

Also available in: Atom PDF