Emulator Issues #7659
closedDolphin for Android, OpenGLES shaders fail to compile on stock Moto X.
0%
Description
Game Name? All games
Game ID? ALGMS1
What's the problem? Describe what went wrong in few words.
Pixel shaders fail to compile.
What did you expect to happen instead?
For shaders to compile.
What steps will reproduce the problem?
- Get a Moto X (this may affect all Ardeno GPUs)
- Get the lastest dolphin
- Turn on OpenGLES
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Affects all Dolphin for Android versions.
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
None.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Adreno 320
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Bad pixel shaders
http://hastebin.com/raw/arucefupol
There are hundreds of them...
Updated by ds84182 over 10 years ago
Also, this causes a black screen when you attempt to run games with the OpenGLES renderer. Was really look9ng forward to seeing Kirby Air Ride boot on my phone...
Updated by JMC4789 about 10 years ago
- Status changed from New to Questionable
Is this fixed in newer drivers?
Updated by ds84182 about 10 years ago
Possibly, but I would have to wait until Android L rolls out for any driver
updates.
Updated by ds84182 almost 10 years ago
Whatever, revisiting this, and it turns out that the Adreno drivers cannot bit shift ivecs by scalars or other ivecs. You can only do component by component. It's a simple bug to fix, but it requires MORE DRIVER SPECIFIC FIXES! YAY!
Updated by Sonicadvance1 almost 9 years ago
- Status changed from Questionable to Won't fix
We no longer support any devices that have this issue.