Emulator Issues #7697
closedRabbids Go Home: Strobe-like flickering during cutscenes and loading screen
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Description
Game Name?
Rabbids Go Home
Game ID?
RGWX41
What's the problem? Describe what went wrong in few words.
When EFB to Texture is enabled, there is a stroboscope-like, yellow
flickering on the screen during the cutscenes and the loading screen.
What steps will reproduce the problem?
This issue occurs everytime.
Which versions of Dolphin did you test on?
On 3.5, the game crashes after the main menu. Several 4.0 dev builds including 4.0-3400.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Alienware M17
Intel Core i7-4900 @ 2.80GHz (4.00 GHz Turbo Boost)
32 GB RAM DDR3
NVidia GeForce GTX 765M
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Oddly enough, the introductory cutscene doesn't flicker, and the first cutscene when you continue an already existing savegame. The cutscenes falter much and sometimes the audio crackles.
EFB to Ram makes the game to run only at 20 %, virtual XFB might solve some issues regarding performance, but doesn't solve the flickering, and real XFB makes the flickering to get even more violent.
Updated by JMC4789 over 9 years ago
Does EFB2RAM actually fix the flickering/issues?
Updated by Korados over 9 years ago
EFB to RAM fixes the flickering, but makes the game unplayable, because the game drops to 20-25 %.
Updated by JMC4789 over 8 years ago
- Status changed from New to Working as intended
I missed your response, if EFB2RAM fixes it then there's not much else to do. Store EFB Copies to Texture is a speedhack, and it won't work for all situations.
Updated by Korados over 8 years ago
The problem with EFB to RAM was that the perfomance drops severely.
Interestingly, the flickering seems to be gone now altogether, even with EFB to Texture. I just tried it on 4.0-8295.
But I don't know which revision actually fixed the problem now. I hope it'll stay that way now.