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Emulator Issues #7708

Burnout 2: Texture problems on certain vehicles

Added by FuturamaKicksAss71 over 5 years ago. Updated about 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game runs great and has no audio glitches, however, it has 3 bugs with, of all things, textures on a few trailer models for tractor trailers. I've tried unchecking and checking various things to fix them, but nothing worked. On the actual console, they're fine, so it's not a legitimate screw up by the developers.
Here's an Imgur album with the trailers affected by this bizarre GFX bug:
http://imgur.com/V82XNvx,3fO5lOz,fy6XTQi
I have attached some Fifo files of the problem. Oh wait, nevermind, Google Code has a fucking bullshit 10mb file limit. I'll Dropbox them.
https://www.dropbox.com/s/j3k7jzbw3zycq6g/Burnout2FifoFiles.7z?dl=0
The game version is the PAL version GB4P51, however, the NTSC version suffers from the same problem as well.

History

#1 Updated by FuturamaKicksAss71 over 5 years ago

Whoops, that should read "On one traffic car", also this isn't a defect unique to just this copy of a game, it's a universal bug on all versions when it's ran on Dolphin. The version of Dolphin i'm using is dolphin-master-4.0-3419-x64.

#2 Updated by JMC4789 over 5 years ago

Can you get screenshots from console for comparison. I don't know what's wrong.

#3 Updated by FuturamaKicksAss71 over 5 years ago

The textures are completely screwed up. Pixelated. Most likely a mip-mapping problem with the GFX plugin Hold on, I will get a few screenshots from the console.

#4 Updated by FuturamaKicksAss71 over 5 years ago

Here are the console shots, I can't see how you could possibly not tell the difference:
http://imgur.com/TR5d3MZ,RcZe0uH,aZzqOGI

#5 Updated by FuturamaKicksAss71 over 5 years ago

*difference after this

#6 Updated by JMC4789 over 5 years ago

  • Status changed from New to Accepted

Got it, I see the problem lol. They're rendered at the wrong resolution for some reason. I've seen this before, too.

#7 Updated by FuturamaKicksAss71 over 5 years ago

Also, that compact traffic car is missing the engine texture for some weird reason, so you can see the pavement/ground underneath when the hood flies off. It's fine on the console. I hope it's not a geometry problem.

#8 Updated by FuturamaKicksAss71 over 5 years ago

Found some more messed up undersized textures. Destination boards on the front and rear of 3 buses aren't being rendered correctly, as well as another trailer.
https://www.dropbox.com/s/wbsicn6mlbn7u13/morefifoswithmesseduptextures.7z?dl=0

#9 Updated by tueidj over 5 years ago

Why are your "console" screenshots 1920x1080?

#10 Updated by FuturamaKicksAss71 over 5 years ago

Because I don't have access to my Gamecube, it's in my closet with a bunch of other consoles. Those are off the PS2 version running on PCSX2. I've watched vids of Burnout 2 being played on the actual GC and they didn't have any of those bugs.

#11 Updated by JMC4789 over 5 years ago

That's not a good habit to get into; there are actually bugs that have been noticed on Dolphin that weren't in the PCSX2 version (notably Tony Hawk Pro Skater 4) where it turned out the that console port had bugs.

#12 Updated by FuturamaKicksAss71 over 5 years ago

That isn't the case with Burnout 2 however. Those textures are being put out undersized for some reason.

#13 Updated by FuturamaKicksAss71 over 5 years ago

I dug my GC out, dusted it off and got some shots.
http://imgur.com/BdrqKtI,z2GtLs8,P4vpBG6

#14 Updated by pauldacheez over 5 years ago

  • Status changed from Accepted to Questionable

Have you tried Safe Texture Cache? It could just be hash collisions between the actual textures and their low-res mipmap variants.

#15 Updated by JMC4789 over 5 years ago

  • Status changed from Questionable to Accepted

Safe Texture Cache does not alleviate the issue.

#16 Updated by pauldacheez over 5 years ago

Aww.

#17 Updated by FuturamaKicksAss71 over 5 years ago

As I said in the description, i've tried unchecking various things, and nothing worked.

#18 Updated by FuturamaKicksAss71 over 5 years ago

Oh yeah, I tried putting the slider to Safe on the Texture Cache as well, didn't work.

#19 Updated by FuturamaKicksAss71 over 5 years ago

Do you guys still need those fifos I linked, or is it cool if I take them off my Dropbox?

#20 Updated by JMC4789 over 5 years ago

Upload them to a more permanent place, if this is addressed months/years down the road, someone will need those fifos.

#21 Updated by pauldacheez over 5 years ago

Go ahead. I've reuploaded them all in one .zip for everyone's convenience: http://cl.ly/Xssg

#22 Updated by FuturamaKicksAss71 over 5 years ago

Thanks Paul!

#23 Updated by ZephyrSurfer about 5 years ago

Is this issue still present. Which backend are you using or does it affect D3D and OpenGL. Does it work on Software Renderer.

Can someone try the hashless branch as well, feeding off pauldacheez's comment.

#24 Updated by JMC4789 about 5 years ago

I tried software renderer, it's broken there too. Took forever to get there.

#25 Updated by ZephyrSurfer about 5 years ago

I have the PAL version so I could check if it's a regression, but I'm sure you devs tried that approach.

#26 Updated by JMC4789 about 5 years ago

See if the PAL Version has the problem at all; I'm thinking it may not.

#27 Updated by ZephyrSurfer about 5 years ago

Ok, will do so later JMC.

#28 Updated by JMC4789 about 4 years ago

I wonder if this, like Spyro, is related to Dolphin's lack of a texture cache?

#29 Updated by JMC4789 about 4 years ago

  • Assignee set to phire

#30 Updated by JMC4789 about 3 years ago

  • Status changed from Accepted to Fix pending
  • Assignee deleted (phire)

Fix pending in PR4512 - https://github.com/dolphin-emu/dolphin/pull/4512

Note: Verified on console that the textures are lower resolution than the PS2 version. There was still a texturing bug, but they still look kind of crappy when correct.

#31 Updated by JMC4789 about 3 years ago

  • Status changed from Fix pending to Fixed

This bug is fixed.

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