Emulator Issues #7791
closed4.0-3794 broke per-pixel lighting
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Description
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Game Name?
All games
Game ID?
N/A
What's the problem? Describe what went wrong in few words.
Per-pixel lighting is broken. Turning it on causes all kinds of graphical errors.
What did you expect to happen instead?
I expect lighting to be calculated per-pixel and the graphics not to break horribly.
What steps will reproduce the problem?
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specific as possible.]
- Enable per-pixel lighting
- Start any game
- Cry
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-3791, 4.0-3794, 4.0-3810
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Yes; 4.0-3791 and older still work.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 x64
Intel Core i7-4770k @4.4Ghz
Nvidia GeForce GTX 750 Ti
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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Here's what Metroid Prime's menu screen looks like with PPL enabled right now: http://imageshack.com/a/img540/6401/9jPA1Q.png
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Updated by crudelios about 10 years ago
I can confirm this, both OGL and D3D are affected by this (in revs 4.0-3794 and beyond). The issue only happens when Per Pixel Lightning is turned on.
This is how Zelda - WW looks: https://dl.dropboxusercontent.com/u/15465721/dolphin-glitch.jpg
Updated by xwidghet about 10 years ago
Also confirming, here is the F-Zero GX main menu with per pixel lighting on.
http://i.imgur.com/mTwcvUx.png
And this is without it
http://i.imgur.com/e9SQa77.png
Updated by comexk about 10 years ago
Updated by autofire372 about 10 years ago
comex, that PR does fix this issue, thanks