Emulator Issues #7850
closedsegmentation fault upon exit
0%
Description
Game Name?
not applicable
Game ID?
not applicable
What's the problem? Describe what went wrong in a few words.
Dolphin creates a segmentation fault upon exit.
What did you expect to happen instead?
not applicable
What steps will reproduce the problem?
- compile latest github upstream with these options: http://slexy.org/view/s2lSeKb8W9
- run dolphin-emu and open at least one game. It doesn't matter which game, but w/o opening a game it will not create the segmentation fault.
- exit dolphin
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Github master
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0.0
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Ubuntu 14.01, core i7 4770, Nvidia GTX 770
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
The source code and all compile options can be found at
https://launchpad.net/~beauman/+archive/ubuntu/retrorig/+packages
with version
dolphin-emu - 3:4.0.2.20141109.0
Updated by pauldacheez about 10 years ago
Can you provide a stacktrace?
And, this is irrelevant to the issue, but doesn't explicitly disabling function inlining defeat the purpose of using LTO entirely? >_>
Updated by jc.lache about 10 years ago
Hello! Thanks for the fast reply!
I tried running it in gdb, but it this will make it crash already at loading the game
http://slexy.org/view/s20kGgwtZq
Please advise me how to generate the back trace please! Thanks!
About the compile options, I used the settings I found in the AUR from Arch Linux:
https://aur.archlinux.org/packages/do/dolphin-emu-git/PKGBUILD
Updated by JMC4789 about 10 years ago
You need to turn off fastmem in the ini for gdb to function properly.
Updated by jc.lache about 10 years ago
If I set "Fastmem = False" in Dolphin.ini, it will terminate with "Aborted" instead of "Segmentation Fault", see
Updated by jc.lache about 10 years ago
Hah!
This is the core dump opened with* debugging symbols and a backtrace:
http://slexy.org/raw/s20yxv5Vy2
and here are the files involved files, just for reference:
http://en.file-upload.net/download-9833980/dolphin-emu.tgz.html
Updated by glennricster almost 10 years ago
I can confirm that this bug. It happens with my ppa packages. It occurs in both Ubuntu 14.04 and 14.10. Although, it seems to be worse in 14.10. In 14.04 dolphin did not segmentation fault until dolphin was closed after a game was run, but in 14.10 it segmentation faults immediately when a game is stopped.
Updated by booto almost 10 years ago
See the issue this one was merged into (7917)
This is the PR: https://github.com/dolphin-emu/dolphin/pull/1704
x64 windows build available here: https://dl.dolphin-emu.org/prs/pr-1704-dolphin-latest-x64.7z
Please comment in 7917 whether this fixes the issue or not.