Emulator Issues #7898
Starfox Adventures causes GPU Desync (FIFO Overflow)
Star Fox Adventures
What's the problem? Describe what went wrong in few words.
FIFO Overflow, "CPU too fast" warning leading to a lockup.
What did you expect to happen instead?
That the emulator should not desync itself.
What steps will reproduce the problem?
Play the game for a couple of hours, problem may or may not be exacerbated by frame drops (below 100% speed). Occasional "FIFO Overflows" about 30 minutes apart which can be ignored until it finally breaks.
Full crash occurred at "Force Point Temple", a FIFO overflow / "CPU too fast" warning followed by multiple "GFX FIFO: Unknown Opcode" + "Illegal command" windows. The emulator didn't crash, but the screen went black with 0 FPS / 60 VPS; music continued to play but controls don't respond.
Which versions of Dolphin did you test on?
Dolphin 4.0-4368 (Windows/x64)
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
I have 4.0-3543 which generates FIFO Overflows every few seconds on the title screen.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Intel Core i7-920 2.66GHz
Radeon HD 5850
Windows 7 x64
Is there any other relevant information? (e.g. logs, screenshots,
Selected 60 FPS / PAL60 on title screen.
Using DSP HLE for better performance. [XAudio2 Backend]
OpenGL Graphics Backend. ["Dolphin 4.0-4368 | JIT64 DC | OpenGL | HLE"]
Using EFB to Texture, Per Pixel Lighting, 16x Anisotropic, Fast Depth disabled.
#6 Updated by AndreRyan908 almost 6 years ago
That's problematic to test. I don't have a deterministic set of reproduction steps.
I can set to single core and LLE and see if it crashes again after a few hours or not, but even if it doesn't that won't necessarily prove anything if the issue is non-deterministic.
I do not know any way to narrow this down. I'm aware of the previous FIFO patch/PR which is why I started using this build since the game didn't work at all in earlier revisions. I'd guess that the patch was incomplete, it seems to have only fixed the obvious overflow problems like on the title screen but did not resolve the underlying problem, whatever that is.
#7 Updated by skidau almost 6 years ago
Andre, let us know if PR1624 helps. Please test it in Dual Core and DSPHLE mode.
You can download a build of it here:
#8 Updated by darkrocket almost 6 years ago
I completed the game a few days ago with https://dl.dolphin-emu.org/prs/pr-1536-dolphin-latest-x64.7z and the bug didn't showed up.
#12 Updated by rigation almost 6 years ago
I have the NTSC version: tried it with 4.0-4418 and pr1624 and after a while got into the fifo overflow problem (even with LLE enabled)...for me in this game (at the moment) the only way to avoid the problem seems to be to set Single Core mode (in this way the subtitles desync problem is also fixed)
#16 Updated by rigation almost 6 years ago
With idle skipping disabled I also have the fifo overflow...I confirm that for now the only way to avoid it in this particular game is to use Single Core (by the way this game doesn't seem to suffer it too much: the speed loss on my system is generally around 15%)