Emulator Issues #7937
Zelda: Ocarina of Time in SSBB hangs when starting
Super Smash Bros. Brawl (The Legend of Zelda: Ocarina of Time)
What's the problem? Describe what went wrong in few words.
When starting the Masterpiece "Zelda: Ocarina of Time" in Super Smash Bros. Brawl, the spinning N64 logo is displayed for a while, then the game hangs with a black screen and 0 FPS / 60 VPS.
What did you expect to happen instead?
The spinning N64 logo is displayed for a while, then the game starts normally.
What steps will reproduce the problem?
1. Start Super Smash Bros. Brawl. The save file must have the Masterpiece "Zelda: Ocarina of Time" unlocked. It takes a while to unlock if you're starting from scratch, so you might want to download a complete save file if you don't have one.
2. On the main menu, select Vault > Masterpieces, then select The Legend of Zelda: Ocarina of Time on the second page and start the game.
3. Watch for a few seconds as the game hangs.
Which versions of Dolphin did you test on?
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No. (None of the Masterpieces could load before 4.0-4441)
What are your PC specifications?
Windows 7 x64
Intel Core i5-3230M 2.60 GHz
Nvidia NVS 5400M
4 GB RAM
Is there any other relevant information? (e.g. logs, screenshots,
Enabling real XFB results in a 60 FPS hang instead of a 0 FPS hang. The Home menu doesn't work in either case, even after pressing Alt-F5 to reconnect a Wiimote. Switching from JIT to interpreter doesn't change anything.
#5 Updated by JosJuice almost 5 years ago
- Status changed from Fix pending to Fixed