Emulator Issues #795
closedOGL: glMultiDrawArrays fails
0%
Description
Line 275 of VertexManager.cpp
http://code.google.com/p/dolphin-emu/source/browse/trunk/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp#275
The function works, but not in all cases (Zelda: TP [GCN] reports invalid
operations after this function when 3D objects are drawn).
Updated by AHeinerm about 15 years ago
The call at 297 is also the same case.
http://code.google.com/p/dolphin-emu/source/browse/trunk/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp#297
Updated by AHeinerm about 15 years ago
Also seen in SSBM, when the character falls, turning into a trophy, before the credits.
Updated by AHeinerm almost 15 years ago
How is it that it works most of the time, and fails some of the time then? D:
If it's really a graphics driver issue, then I don't know where to start.
Updated by daco65 almost 15 years ago
this is indeed a graphical driver issue, however im not sure why or what is wrong
i got that error in Timesplitters 2 when i shoot(GF6200 with latest drivers)
while others who have the latest drivers dont.
Updated by daco65 almost 15 years ago
want to point out btw, that this indeed failed on my GF6200 & P4 2,4Ghz (no HT)
while it works fine on my P4 3Ghz(with HT) and GF8600 (same driver version)
Updated by Anonymous almost 15 years ago
- Status changed from New to Questionable
so is it dolphin's problem or not?
Updated by daco65 almost 15 years ago
i have no clue
it could be lack of 2.1 (the Geforce 6200 has 2.0), it could be nvidia's fault for
horrible opengl , it could be the drivers or it could be dolphin handing over invalid
data that some cards can't handle :/
the only way to know for sure is tests
Updated by AHeinerm over 14 years ago
Recently I havn't been getting this problem at all.