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Emulator Issues #795

closed

OGL: glMultiDrawArrays fails

Added by AHeinerm about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Line 275 of VertexManager.cpp
http://code.google.com/p/dolphin-emu/source/browse/trunk/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp#275

The function works, but not in all cases (Zelda: TP [GCN] reports invalid
operations after this function when 3D objects are drawn).

Actions #2

Updated by AHeinerm about 15 years ago

Also seen in SSBM, when the character falls, turning into a trophy, before the credits.

Actions #3

Updated by AHeinerm about 15 years ago

Also seen in Metroid Prime: Scan Visor

Actions #4

Updated by XTra.KrazzY almost 15 years ago

Graphics driver issue.

Actions #5

Updated by AHeinerm almost 15 years ago

How is it that it works most of the time, and fails some of the time then? D:
If it's really a graphics driver issue, then I don't know where to start.

Actions #6

Updated by death2droid almost 15 years ago

What graphics card are you using??

Actions #7

Updated by AHeinerm almost 15 years ago

"ATI Mobility Radeon HD 3400 series"

Actions #8

Updated by daco65 almost 15 years ago

this is indeed a graphical driver issue, however im not sure why or what is wrong

i got that error in Timesplitters 2 when i shoot(GF6200 with latest drivers)
while others who have the latest drivers dont.

Actions #9

Updated by daco65 almost 15 years ago

want to point out btw, that this indeed failed on my GF6200 & P4 2,4Ghz (no HT)
while it works fine on my P4 3Ghz(with HT) and GF8600 (same driver version)

Actions #10

Updated by Anonymous almost 15 years ago

  • Status changed from New to Questionable

so is it dolphin's problem or not?

Actions #11

Updated by daco65 almost 15 years ago

i have no clue
it could be lack of 2.1 (the Geforce 6200 has 2.0), it could be nvidia's fault for
horrible opengl , it could be the drivers or it could be dolphin handing over invalid
data that some cards can't handle :/
the only way to know for sure is tests

Actions #12

Updated by omegadox over 14 years ago

Can this be closed?

Actions #13

Updated by daco65 over 14 years ago

ill test it again soon :)

Actions #14

Updated by AHeinerm over 14 years ago

Recently I havn't been getting this problem at all.

Actions #15

Updated by nakeee over 14 years ago

  • Status changed from Questionable to Fixed
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