Emulator Issues #7951
closedEFB to RAM w/ AF produces incorrect shading visuals in certain scenes (The Last Story)
0%
Description
Game Name?
The Last Story
Game ID?
SLSP01
What's the problem? Describe what went wrong in few words.
EFB to RAM with AF produces incorrect shading visuals in certain scenes.
What did you expect to happen instead?
Correct shading/visuals using the more-accurate emulation option (EFB to RAM), instead of the hack-ish option (EFB to Texture)
What steps will reproduce the problem?
This is clearly scene in the courtyard of the castle, first seen during the "ball security" chapter.
Important settings are EFB to RAM, and AF 8x or higher. Adding AA on top of that magnifies the effect even further.
1.Load save state from here: https://dl.dropboxusercontent.com/u/23613309/SLSP01%20Graphics%20Issue%20Savestate.zip
2. Observe incorrect shading, especially on walls and scenery
3. Switch to EFB to Texture and observe correct (or at least more-correct) shading
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-4652
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Will bisect to check on this, TBA.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Intel i5 4690K running at 4.5 GHz
AMD Radeon R9 200 Series
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]
Save state that shows the issue:
https://dl.dropboxusercontent.com/u/23613309/SLSP01%20Graphics%20Issue%20Savestate.zip
Screenshot of EFB to RAM: https://dl.dropboxusercontent.com/u/23613309/SLSP01-15.png
Screenshot of EFB to Texture: https://dl.dropboxusercontent.com/u/23613309/SLSP01-14.png