Emulator Issues #7971
closed[NZHLE] Patterns 2/3 are not being refreshed (Laser Gates in Tower of the Gods)
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Description
HLE sounds a bit flat, where as LLE has a little bit of screechiness to it. If I had to bet on which one was more correct, I'd say the LLE variant.
Following this save, you can go straight north in every single room and get to a convenient laser gate. https://dl.dropboxusercontent.com/u/484730/01-GZLE-GoNorthEveryRoomUntilLazers.gci
Try rotating the camera around it and stuff.
Updated by delroth almost 10 years ago
- Status changed from New to Questionable
Personally I'd bet on HLE being correct here, LLE sounds terrible.
http://delroth.net/laser-gate-lle.wav (seek to 110s) <-- LLE, screeching.
http://delroth.net/laser-gate-nzhle.wav <-- New Zelda HLE, no screeching.
I guess we need someone to test on real HW.
Updated by kostamarino almost 10 years ago
Heard both and the screeching with lle seems that of something burning.
Updated by MayImilae almost 10 years ago
this was said on IRC, placing here to record it
I listened to both of them on my super sound system, and from what it sounds like, the laser is supposed to be a constant tone. On HLE, to my ears, it sounds as it should. On LLE, it sounds like there's a static almost interlaced into the tone. It doesn't sound right at all.
Honestly, I think HLE is the accurate thing here. Lasers are commonly done with constant tones like that.
Updated by JosJuice almost 10 years ago
5-second recording from a real GC running PAL WW: https://dl.dropboxusercontent.com/u/26683170/tww-laser-gc.flac
Updated by delroth almost 10 years ago
- Status changed from Questionable to Accepted
Confirmed: patterns 2 and 3 are not actually constant and are generated by the UCode at the start of every frame. This is what is used for the screeching. NZHLE is not implementing that yet.
Updated by delroth over 9 years ago
- Status changed from Accepted to Work started
Updated by delroth over 9 years ago
- Status changed from Work started to Fixed