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Emulator Issues #8003

open

Mario Kart: Double Dash!! (GC) - Bad graphics credits.

Added by darknessknightes almost 10 years ago. Updated over 5 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Credits looks bad emulated:

Dolphin:
http://i.imgur.com/vzVIYm6.png
Gamecube:
http://i.imgur.com/YAHJK8H.png

Game Name?
Mario Kart: Double Dash!! (USA)

Game ID?
GM4E01

Which versions of Dolphin did you test on?
Dolphin v4.0-4758, tested in D3D & OGL (any settings).

What are your PC specifications?
Core i7 4770k.
Geforce GTX970 @ Forceware 347.09.
Windows 8.1.3 x64.

Fifolog (100 frames)
https://mega.co.nz/#!mRwC3YoD!syIHfyQRX7jjN7EhM1ayYggGEVHlZY5SkK9yxhjmnpY

Salu2 - Darkness Knight.

Actions #1

Updated by JMC4789 almost 10 years ago

Is all I need to do to get to those credits is beat Special Cup at any difficulty?

Actions #2

Updated by degasus almost 10 years ago

Does it also look that bad at 1x IR?

Actions #3

Updated by darknessknightes almost 10 years ago

Yeah, any difficult (in my case 100cc) & settings (1,2,3,4x, EFBtoRAM/Texture, XFB, etc).

Tested on Geforce GTX970 & Intel HD 4600.

Savegame:
https://mega.co.nz/#!OMgjDJhK!izInYuc9zZkbvsxF99eujY5A9EMW-Tj1afD-um9a2Gw

Save State:
https://mega.co.nz/#!qIpxEB4J!eTGuAEZuEQl0p9pzBnfLsdteX5bJsZfCWUr0kqKA51I

Video:
https://www.youtube.com/watch?v=rx2EKetTBmo

Salu2 - Darkness Knight

Actions #4

Updated by JMC4789 almost 10 years ago

  • Status changed from New to Accepted
Actions #5

Updated by reyvgm over 9 years ago

That's not the only problem. After the characters leave the screen, there's a purple trail left behind that doesn't happen on the real hardware.

Actions #6

Updated by Miksel12 over 5 years ago

In the latest builds, the effect looks correct at 1xIR and no enhancements, although it is hard to tell as the trailing effect is vary faint and might be lost in youtube video's (reference for real hardware).
The main problem now seems to be the angle of the effect, as can be seen in the original pictures.

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