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Emulator Issues #8006

closed

4.0-4796 causes Dolphin to crash when launching some games (OpenGL + Deterministic Dualcore)

Added by rigation over 9 years ago.

Status:
Fixed
Priority:
Urgent
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Baldur's Gate Dark Alliance, Paper Mario TTYD, Skies of Arcadia, Sam & Max beyond time and space, Tales of Monkey Island, Xenoblade Chronicles (maybe more)

Game ID?
GDEE71, G8ME01, GEAE8P, R3YP70, WILPTL, SX4P01 (...)

What's the problem? Describe what went wrong in few words.
Using OpenGL, launching one of the above mentioned games causes Dolphin to crash

What did you expect to happen instead?
Dolphin not to crash

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Start Dolphin
2.Select OpenGL plugin
3.Launch one of the mentioned above games
4.Dolphin will crash with message "Dolphin has stopped working"

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-4828

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-4786 is the last working revision, the problem starts with 4.0-4796 ( #1713 ) https://github.com/dolphin-emu/dolphin/pull/1713

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 - Intel Coreduo e8400 - Nvidia gtx650ti

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]
D3D works fine

Actions #1

Updated by JMC4789 over 9 years ago

Unable to reproduce.

Actions #2

Updated by shadoxfix over 9 years ago

  • Status changed from New to Questionable

Unable to reproduce here as well. Using an AMD HD7870 and Intel i5-3450.

Actions #3

Updated by JMC4789 over 9 years ago

This could be processor specific; that's my current worry.

Actions #4

Updated by shreduhsoreus over 9 years ago

Tested with Xenoblade, Paper Mario and Skies of Arcadia.

Skies crashed Dolphin the first time, the subsequent 4 times I tried it opened just fine.

Actions #5

Updated by JMC4789 over 9 years ago

I don't like that it crashed once out of 5. Can we get a core dump on those?

Actions #6

Updated by shreduhsoreus over 9 years ago

Just gotta tell me how to do that lol, coding related stuff and dumps are not my specialty by any means.

Also want to note that I tested 4828 because that's what I saw in the message body, not 4796 like the title says. Whoops.

Actions #7

Updated by JMC4789 over 9 years ago

Doesn't matter. Whenever Dolphin (master, any master build) crashes, core dumps are useful due to the symbol server. When it crashes, open task manager without closing the emulator (Dolphin Has Stopped Working window remaining up) and find Dolphin.exe in the crashed state. Right click it, and Create Dump File. Locate the dump file, make sure you note what version it was created on, compress it and upload it.

Actions #8

Updated by shreduhsoreus over 9 years ago

Gotcha, so it's too late for me to do it for that specific crash then.

Tried 10 more times with Skies with no issue. Tried the other 2 mentioned games that I have with no issue. Tried at least 7 other games with no issue.

First one might have been just a fluke.

Actions #9

Updated by rigation over 9 years ago

For me using OpenGL with those games happens every time...here's a dump of 4.0-4833 https://www.dropbox.com/s/yx42qvvthvead6p/4.0-4833%20OGL%20crash.rar?dl=0

I forgot to mention that my Nvidia driver version is 347.09 (OpenGL 4.5)

Actions #10

Updated by rigation over 9 years ago

Ok, now I've understood where's the problem: for those games I've set deterministic dual core to "fake completion" in game propreties to avoid dual core problems, so starting with 4.0-4796 with that option enabled they crash, otherwise they don't.
Title of the issue should be renamed after this discover...

Actions #11

Updated by rigation over 9 years ago

New title should be "4.0-4796 breaks deterministic dual core option in OpenGL" or do I have to create a new issue?

Actions #13

Updated by rigation over 9 years ago

Now I can also say that it happens with every single game, not only the ones that I've mentioned in the issue report

Actions #14

Updated by sirwinstoncat5 over 9 years ago

I can confirm that this occurs on Dolphin 4.0-4833 with:
New Super Mario Bros. Wii (SMNE01) (5/5 times)
MySims Kingdom (RSHE69) (4/5 times)

Hardware used: Win7 x64, Core2Quad Q6600, AMD Radeon HD 7750 driver version 14.501.1003.0

Actions #15

Updated by rigation over 9 years ago

Still questionable?

Actions #16

Updated by JMC4789 over 9 years ago

  • Status changed from Questionable to Accepted
  • Priority set to Urgent
  • Milestone set to Current
  • Regression set to Yes
Actions #17

Updated by JMC4789 over 9 years ago

  • Status changed from Accepted to Fix pending
Actions #18

Updated by rigation over 9 years ago

Yes, Dolphin 4.0-4924 OpenGL+DDC doesn't crash anymore after launching a game

Actions #19

Updated by degasus over 9 years ago

  • Status changed from Fix pending to Fixed
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