Emulator Issues #8006
closed4.0-4796 causes Dolphin to crash when launching some games (OpenGL + Deterministic Dualcore)
0%
Description
Game Name?
Baldur's Gate Dark Alliance, Paper Mario TTYD, Skies of Arcadia, Sam & Max beyond time and space, Tales of Monkey Island, Xenoblade Chronicles (maybe more)
Game ID?
GDEE71, G8ME01, GEAE8P, R3YP70, WILPTL, SX4P01 (...)
What's the problem? Describe what went wrong in few words.
Using OpenGL, launching one of the above mentioned games causes Dolphin to crash
What did you expect to happen instead?
Dolphin not to crash
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Start Dolphin
2.Select OpenGL plugin
3.Launch one of the mentioned above games
4.Dolphin will crash with message "Dolphin has stopped working"
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-4828
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-4786 is the last working revision, the problem starts with 4.0-4796 ( #1713 ) https://github.com/dolphin-emu/dolphin/pull/1713
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 - Intel Coreduo e8400 - Nvidia gtx650ti
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]
D3D works fine
Updated by shadoxfix almost 10 years ago
- Status changed from New to Questionable
Unable to reproduce here as well. Using an AMD HD7870 and Intel i5-3450.
Updated by JMC4789 almost 10 years ago
This could be processor specific; that's my current worry.
Updated by shreduhsoreus almost 10 years ago
Tested with Xenoblade, Paper Mario and Skies of Arcadia.
Skies crashed Dolphin the first time, the subsequent 4 times I tried it opened just fine.
Updated by JMC4789 almost 10 years ago
I don't like that it crashed once out of 5. Can we get a core dump on those?
Updated by shreduhsoreus almost 10 years ago
Just gotta tell me how to do that lol, coding related stuff and dumps are not my specialty by any means.
Also want to note that I tested 4828 because that's what I saw in the message body, not 4796 like the title says. Whoops.
Updated by JMC4789 almost 10 years ago
Doesn't matter. Whenever Dolphin (master, any master build) crashes, core dumps are useful due to the symbol server. When it crashes, open task manager without closing the emulator (Dolphin Has Stopped Working window remaining up) and find Dolphin.exe in the crashed state. Right click it, and Create Dump File. Locate the dump file, make sure you note what version it was created on, compress it and upload it.
Updated by shreduhsoreus almost 10 years ago
Gotcha, so it's too late for me to do it for that specific crash then.
Tried 10 more times with Skies with no issue. Tried the other 2 mentioned games that I have with no issue. Tried at least 7 other games with no issue.
First one might have been just a fluke.
Updated by rigation almost 10 years ago
For me using OpenGL with those games happens every time...here's a dump of 4.0-4833 https://www.dropbox.com/s/yx42qvvthvead6p/4.0-4833%20OGL%20crash.rar?dl=0
I forgot to mention that my Nvidia driver version is 347.09 (OpenGL 4.5)
Updated by rigation almost 10 years ago
Ok, now I've understood where's the problem: for those games I've set deterministic dual core to "fake completion" in game propreties to avoid dual core problems, so starting with 4.0-4796 with that option enabled they crash, otherwise they don't.
Title of the issue should be renamed after this discover...
Updated by rigation almost 10 years ago
New title should be "4.0-4796 breaks deterministic dual core option in OpenGL" or do I have to create a new issue?
Updated by rigation almost 10 years ago
Now I can also say that it happens with every single game, not only the ones that I've mentioned in the issue report
Updated by sirwinstoncat5 almost 10 years ago
I can confirm that this occurs on Dolphin 4.0-4833 with:
New Super Mario Bros. Wii (SMNE01) (5/5 times)
MySims Kingdom (RSHE69) (4/5 times)
Hardware used: Win7 x64, Core2Quad Q6600, AMD Radeon HD 7750 driver version 14.501.1003.0
Updated by JMC4789 almost 10 years ago
- Status changed from Questionable to Accepted
- Priority set to Urgent
- Milestone set to Current
- Regression set to Yes
Updated by JMC4789 almost 10 years ago
- Status changed from Accepted to Fix pending
Fixed in PR 1815 - https://github.com/dolphin-emu/dolphin/pull/1815
Updated by rigation almost 10 years ago
Yes, Dolphin 4.0-4924 OpenGL+DDC doesn't crash anymore after launching a game
Updated by degasus almost 10 years ago
- Status changed from Fix pending to Fixed