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Emulator Issues #8006

closed

4.0-4796 causes Dolphin to crash when launching some games (OpenGL + Deterministic Dualcore)

Added by rigation over 9 years ago.

Status:
Fixed
Priority:
Urgent
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Baldur's Gate Dark Alliance, Paper Mario TTYD, Skies of Arcadia, Sam & Max beyond time and space, Tales of Monkey Island, Xenoblade Chronicles (maybe more)

Game ID?
GDEE71, G8ME01, GEAE8P, R3YP70, WILPTL, SX4P01 (...)

What's the problem? Describe what went wrong in few words.
Using OpenGL, launching one of the above mentioned games causes Dolphin to crash

What did you expect to happen instead?
Dolphin not to crash

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Start Dolphin
2.Select OpenGL plugin
3.Launch one of the mentioned above games
4.Dolphin will crash with message "Dolphin has stopped working"

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-4828

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-4786 is the last working revision, the problem starts with 4.0-4796 ( #1713 ) https://github.com/dolphin-emu/dolphin/pull/1713

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 - Intel Coreduo e8400 - Nvidia gtx650ti

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]
D3D works fine

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