Emulator Issues #8048
Rogue Squadron 2 and 3, Assertion: Emboss map should have normal
Rogue Squadron II: Rogue Leader
Rogue Squadron III: Rebel Strike
What's the problem? Describe what went wrong in few words.
If you use a debug build of dolphin and load a terrain based level in either rs2 or rs3 (Deathstar won't work) an assertion triggers in VertexShaderGen.
On non-debug builds dolphin just compiles a pass-through.
What steps will reproduce the problem?
Run either of these dffs on a debug build:
It looks like Factor 5 are using yet another aspect of the vertex transformation pipeline which is unimplemented in dolphin.