Emulator Issues #8048
closedRogue Squadron 2 and 3, Assertion: Emboss map should have normal
0%
Description
Game Name?
Rogue Squadron II: Rogue Leader
Rogue Squadron III: Rebel Strike
Game ID?
GSWE64
GLRE64
What's the problem? Describe what went wrong in few words.
If you use a debug build of dolphin and load a terrain based level in either rs2 or rs3 (Deathstar won't work) an assertion triggers in VertexShaderGen.
On non-debug builds dolphin just compiles a pass-through.
What steps will reproduce the problem?
Run either of these dffs on a debug build:
https://dl.dropboxusercontent.com/u/484730/RogueSquadron2Hoth.7z
https://dl.dropboxusercontent.com/u/484730/RogueSquadron3FirstBattle.7z
It looks like Factor 5 are using yet another aspect of the vertex transformation pipeline which is unimplemented in dolphin.
Updated by phire about 10 years ago
It's also possible it's a bug in their code, but we need hardware tests to see what the hardware does in this case.
Updated by JMC4789 almost 10 years ago
- Status changed from New to Accepted
No reason for this to not be accepted.
Updated by pokechu22 over 2 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 5.0-16301