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Emulator Issues #8134

Project Zero 2: freeze after loading savestate and removing nunchuk

Added by redherochildboss about 6 years ago. Updated over 2 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Project Zero 2

Game ID?

SL2P01

What's the problem? Describe what went wrong in few words.
If you load Project Zero 2 from a savestate, the nunchuck will act a little odd - that is, your character will run nonstop in some direction. Now, this happens in most games that I've tested. but in all the others, unplugging the nunchuck and plugging it back in fixes it. In this one, it freezes the game.
Instead of prompting you to plug it back in, the game just locks up. Note that this only happens when loading a savestate.

What did you expect to happen instead?
To be prompted to plug my nunchuck back in.

What steps will reproduce the problem?
1. Play Project Zero 2. Create a savestate.
2. Close and reopen Dolphin. Load the save state.
3. (Note: your nunchuck might be acting up here, but it's somewhat unrelated - most games have the nunchuck act strangely after loading a savestate, but this is the only one that then freezes if you unplug it).
4. Unplug nunchuck and watch the game freeze.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

4.0-5222

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No working older version that I am aware of.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
http://www.newegg.com/Product/Product.aspx?Item=%20N82E16834152553

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
http://pastebin.com/ww4DzaC0

History

#1 Updated by redherochildboss about 6 years ago

Also note that plugging the nunchuck back in doesn't help.
And the "close and reopen" step might not be needed.

#2 Updated by redherochildboss about 6 years ago

Er, sorry, the closing and reopening part actually IS important for reproducing the error.

#3 Updated by JMC4789 about 6 years ago

Well, what happens with emulated Wiimotes?

#4 Updated by redherochildboss about 6 years ago

I haven't tested...to be honest, I'm not entirely sure how to setup the emulated Wiimote. ;

Is there even a way to emulate unplugging the nunchuck?

#5 Updated by JMC4789 about 6 years ago

Yeah; you just connect/disconnect attachment in the emulated Wiimote menu.

#6 Updated by redherochildboss about 6 years ago

Alright, I can try that as soon as I figure out how to use the emulated wiimote.

#7 Updated by redherochildboss about 6 years ago

Scratch that. I didn't need to bind all the buttons, just enough for testing.
Results: With an emulated wiimote, it instantly switches from "nunchuck" to "no attachment" the instant I load a savestate. After that, the freeze happens a little under 50% of the time. The rest of the time it asks you to plug the nunchuck back in.

#10 Updated by Billiard26 over 2 years ago

  • Subject changed from Project Zero 2: Controller errors and freezes after loading a savestate to Project Zero 2: freeze after loading savestate and removing nunchuk

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