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Emulator Issues #8204

closed

Bug: Clicking "Add to Watch" on a register within the debugger crashes Dolphin

Added by ixtsptf about 9 years ago. Updated over 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!]
[Leave the questions as they are and answer them in the next line]
[Remove lines written inside brackets [], but nothing else]

Game Name?
Any.

Game ID?
Any.

What's the problem? Describe what went wrong in few words.
Dolphin has the ability to watch memory locations for value changes. You can apparently watch registers as well. However, even when there is no game running, clicking "Add to Watch" on a register will instantly crash Dolphin.

What did you expect to happen instead?
While it might be a bit of a stretch, I expected the register to be added to the "Watch" panel in Dolphins debugger.

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]

  1. Execute Dolphin in debug mode (Dolphin.exe -d)
  2. On the right panel (where the debugging stuff is), click on the Registers tab.
  3. Right click any register and click "Add to Watch". Dolphin should then crash.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 4.0-5416 (8f4bcf3ec33e63b02e001b7256148e6f94c95da8)

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
I don't believe this ever worked...

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
OS: Windows 7 Home Premium SP1
GFX Card: NVidia GeForce 680 GTX
CPU: Intel 2500k @ 3.3ghz
MB: Asrock z68 extreme 3 w/ latest BIOS

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
This would be a nice feature to get working in Dolphins debugger. I'd imagine it'd make finding 60 fps patches a bit easier if I could somehow add a register to the "Watch" so that the game could pause for when that particular register hits a certain value of looking for. This way I can determine where in the game's code it might set that particular value.

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