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Emulator Issues #8220

closed

Panic alert everytime a game is closed in dolphin.

Added by kostamarino about 9 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

After pr #1987 was merged i am getting a panic alert message that sometimes crashes dolphin when dismissed after a game is closed. Specifically i am getting:
http://prntscr.com/644wsy

Actions #1

Updated by magumagu9 about 9 years ago

I can't reproduce this; can you get a stack trace? Or at least include your configuration?

Actions #2

Updated by JMC4789 about 9 years ago

It happens to me every time I connect a wiimote in the menu, it happens when you attempt to use the BBA as well.

Actions #3

Updated by kostamarino about 9 years ago

My configuration, dolphin ini and dx11 ini files. Also i use windows 7 x64.

[General]
LastFilename = E:\Emulators\Nintendo\Gamecube, Wii\Isos/Wii/Fire Emblem Radiant Dawn Wii.gcz
ShowLag = False
GCMPathes = 1
GCMPath0 = E:\Emulators\Nintendo\Gamecube, Wii\Isos
RecursiveGCMPaths = True
NANDRootPath = E:/Emulators/Nintendo/Gamecube, Wii/dolphin configuration files/User/Wii
WirelessMac = 00:17:ab:29:23:be
ShowFrameCount = False
ISOPaths = 1
ISOPath0 = E:\Emulators\Nintendo\Gamecube, Wii\Isos
RecursiveISOPaths = True
[Interface]
ConfirmStop = False
UsePanicHandlers = True
OnScreenDisplayMessages = True
HideCursor = True
AutoHideCursor = False
MainWindowPosX = 444
MainWindowPosY = 81
MainWindowWidth = 1266
MainWindowHeight = 920
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ExtendedFPSInfo = False
ThemeName40 = Clean
ShowConsole = False
[Hotkeys]
Open = -1
OpenModifier = 0
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = -1
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
Exit = 0
ExitModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
BalanceBoardConnect = 348
BalanceBoardConnectModifier = 1
ToggleIR = 0
ToggleIRModifier = 0
ToggleAspectRatio = 49
ToggleAspectRatioModifier = 0
ToggleEFBCopies = 50
ToggleEFBCopiesModifier = 0
ToggleFog = -1
ToggleFogModifier = 0
ToggleThrottle = -1
ToggleThrottleModifier = 0
IncreaseFrameLimit = -1
IncreaseFrameLimitModifier = 0
DecreaseFrameLimit = -1
DecreaseFrameLimitModifier = 0
LoadStateSlot1 = 340
LoadStateSlot1Modifier = 0
LoadStateSlot2 = 341
LoadStateSlot2Modifier = 0
LoadStateSlot3 = 342
LoadStateSlot3Modifier = 0
LoadStateSlot4 = 343
LoadStateSlot4Modifier = 0
LoadStateSlot5 = 344
LoadStateSlot5Modifier = 0
LoadStateSlot6 = 345
LoadStateSlot6Modifier = 0
LoadStateSlot7 = 346
LoadStateSlot7Modifier = 0
LoadStateSlot8 = 347
LoadStateSlot8Modifier = 0
LoadStateSlot9 = 0
LoadStateSlot9Modifier = 0
LoadStateSlot10 = 0
LoadStateSlot10Modifier = 0
SaveStateSlot1 = 340
SaveStateSlot1Modifier = 4
SaveStateSlot2 = 341
SaveStateSlot2Modifier = 4
SaveStateSlot3 = 342
SaveStateSlot3Modifier = 4
SaveStateSlot4 = 343
SaveStateSlot4Modifier = 4
SaveStateSlot5 = 344
SaveStateSlot5Modifier = 4
SaveStateSlot6 = 345
SaveStateSlot6Modifier = 4
SaveStateSlot7 = 346
SaveStateSlot7Modifier = 4
SaveStateSlot8 = 347
SaveStateSlot8Modifier = 4
SaveStateSlot9 = 0
SaveStateSlot9Modifier = 0
SaveStateSlot10 = 0
SaveStateSlot10Modifier = 0
LoadLastState1 = 0
LoadLastState1Modifier = 0
LoadLastState2 = 0
LoadLastState2Modifier = 0
LoadLastState3 = 0
LoadLastState3Modifier = 0
LoadLastState4 = 0
LoadLastState4Modifier = 0
LoadLastState5 = 0
LoadLastState5Modifier = 0
LoadLastState6 = 0
LoadLastState6Modifier = 0
LoadLastState7 = 0
LoadLastState7Modifier = 0
LoadLastState8 = 0
LoadLastState8Modifier = 0
SaveFirstState = 0
SaveFirstStateModifier = 0
UndoLoadState = 351
UndoLoadStateModifier = 0
UndoSaveState = 351
UndoSaveStateModifier = 4
SaveStateFile = 0
SaveStateFileModifier = 0
LoadStateFile = 0
LoadStateFileModifier = 0
SelectStateSlot1 = 0
SelectStateSlot1Modifier = 0
SelectStateSlot2 = 0
SelectStateSlot2Modifier = 0
SelectStateSlot3 = 0
SelectStateSlot3Modifier = 0
SelectStateSlot4 = 0
SelectStateSlot4Modifier = 0
SelectStateSlot5 = 0
SelectStateSlot5Modifier = 0
SelectStateSlot6 = 0
SelectStateSlot6Modifier = 0
SelectStateSlot7 = 0
SelectStateSlot7Modifier = 0
SelectStateSlot8 = 0
SelectStateSlot8Modifier = 0
SelectStateSlot9 = 0
SelectStateSlot9Modifier = 0
SelectStateSlot10 = 0
SelectStateSlot10Modifier = 0
SaveSelectedSlot = 0
SaveSelectedSlotModifier = 0
LoadSelectedSlot = 0
LoadSelectedSlotModifier = 0
FreelookIncreaseSpeed = 49
FreelookIncreaseSpeedModifier = 4
FreelookDecreaseSpeed = 50
FreelookDecreaseSpeedModifier = 4
FreelookResetSpeed = 70
FreelookResetSpeedModifier = 4
FreelookUp = 69
FreelookUpModifier = 4
FreelookDown = 81
FreelookDownModifier = 4
FreelookLeft = 65
FreelookLeftModifier = 4
FreelookRight = 68
FreelookRightModifier = 4
FreelookZoomIn = 87
FreelookZoomInModifier = 4
FreelookZoomOut = 83
FreelookZoomOutModifier = 4
FreelookReset = 82
FreelookResetModifier = 4
IncreaseSeparation = 0
IncreaseSeparationModifier = 0
DecreaseSeparation = 0
DecreaseSeparationModifier = 0
IncreaseConvergence = 0
IncreaseConvergenceModifier = 0
DecreaseConvergence = 0
DecreaseConvergenceModifier = 0
IncreaseDepth = 0
IncreaseDepthModifier = 0
DecreaseDepth = 0
DecreaseDepthModifier = 0
VolumeUp = 0
VolumeUpModifier = 0
VolumeDown = 0
VolumeDownModifier = 0
VolumeToggleMute = 0
VolumeToggleMuteModifier = 0
[Display]
FullscreenResolution = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 120
RenderWindowYPos = 358
RenderWindowWidth = 608
RenderWindowHeight = 448
RenderWindowAutoSize = True
KeepWindowOnTop = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
ListSort = 1
ListSortSecondary = 3
ColorCompressed = True
ColumnPlatform = True
ColumnBanner = True
ColumnNotes = False
ColumnID = True
ColumnRegion = True
ColumnSize = True
ColumnState = True
ListAustralia = True
ListGermany = True
ListInternational = True
ListNetherlands = True
ListRussia = True
ListSpain = True
[Core]
HLE_BS2 = True
CPUCore = 1
Fastmem = True
CPUThread = True
DSPThread = False
DSPHLE = True
SkipIdle = True
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
DPL2Decoder = False
Latency = 14
MemcardAPath = E:\Emulators\Nintendo\Gamecube, Wii\dolphin configuration files\User\GC\MemoryCardA.USA.raw
MemcardBPath = E:\Emulators\Nintendo\Gamecube, Wii\dolphin configuration files\User\GC\MemoryCardB.USA.raw
SlotA = 8
SlotB = 8
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = True
WiiKeyboard = False
WiimoteContinuousScanning = True
WiimoteEnableSpeaker = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
FrameSkip = 0x00000000
GFXBackend = D3D
UseFPS = False
TimeStretching = False
GPUDeterminismMode = auto
DefaultISO =
GameCubeAdapter = True
SyncOnSkipIdle = True
Overclock = 1,000000
OverclockEnable = False
GameCubeAdapterThread = True
AgpCartAPath =
AgpCartBPath =
[Movie]
PauseMovie = True
Author =
DumpFrames = False
ShowInputDisplay = False
[DSP]
EnableJIT = False
DumpAudio = False
Backend = XAudio2
Volume = 100
CaptureLog = False
DumpUCode = False
[Input]
BackgroundInput = False
[FifoPlayer]
LoopReplay = True

[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
UseNativeMips = True
SafeTextureCache = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = True
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLigting = True
EnablePerPixelDepth = True
ShowEFBCopyRegions = False
ShowShaderErrors = False
MSAA = 0
EFBScale = 0
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableLighting = False
DisableTexturing = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
UseFFV1 = False
ShowInputDisplay = False
EnablePixelLighting = False
OMPDecoder = False
EnableShaderDebugging = False
AcurateZcomploc = False
LogFPSToFile = False
HackedBufferUpload = False
FastDepthCalc = True
LogRenderTimeToFile = False
BorderlessFullscreen = True
DumpVertexLoader = False
Stereo3D = 0
Stereo3DSeparation = 200
Stereo3DFocalAngle = 0
ConvertHiresTextures = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
StereoMode = 0
StereoSeparation = 20
StereoConvergence = 20
StereoSwapEyes = False
StereoDepth = 20
[Hacks]
EFBAccessEnable = False
DlistCachingEnable = False
EFBCopyEnable = True
EFBCopyDisableHotKey = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = False
WaitForShaderCompilation = False
PredictiveFifo = False
EFBFastAccess = False

Actions #4

Updated by magumagu9 about 9 years ago

The Wiimote thing is a legitimate bug, which is just exposed by PR1987: we're poking at emulator state in a non-threadsafe manner from the UI thread.

I can't seem to reproduce the BBA thing.

For the original issue, maybe it has something to do with having a GameCube adapter plugged in?

Actions #5

Updated by magumagu9 about 9 years ago

  • Status changed from New to Accepted
Actions #6

Updated by kostamarino about 9 years ago

Well i was using fire emblem radiant dawn (wii) and an emulated gamecube controller and it always happen.

Actions #7

Updated by kostamarino about 9 years ago

  • Status changed from Accepted to Fixed
Actions

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