Emulator Issues #8239
closedDragon Ball Z Budokai Tenkaichi 3 (characters hided and black area in the top of the window)
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Description
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Game Name?
Dragon Ball Z Budokai Tenkaichi 3
Game ID?
RDSPAF
What's the problem? Describe what went wrong in few words.
players hided in the fight area, and black zones in the top of the window.
What did you expect to happen instead?
player visible in the fight area and no black zones.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
- Play the game in any area
2.
3.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0.5515 x64
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
3.5 (x86 & x64)
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 x64
Intel I5 2410M
Nvidia GeForce 630M
8 Go DDR3
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
https://www.dropbox.com/s/ij3n3hab2qmawsx/DBZ3%20dolphin%20svn%204.0.5515-cfg1.jpg?dl=0
https://www.dropbox.com/s/6895u7ttak4zbnu/dolphin%20svn%204.0.5515-cfg1.jpg?dl=0
https://www.dropbox.com/s/z50lw61ui1rjygw/dolphin%20svn%204.0.5515-cfg2.jpg?dl=0
https://www.dropbox.com/s/548c6qym6qmfeg2/DBZ3%20dolphin%20svn%204.0.5515-cfg2.jpg?dl=0
i tried to change these Hacks options:
- EFB Copies to RAM
- Image Format Change
- Fast depth calculation
but no concluant results.
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Updated by JMC4789 almost 10 years ago
Can you bisect this down a bit? Leaving a range of 8000 builds doesn't give us any idea when a regression could have happened.
Updated by mempamal14 almost 10 years ago
i see, so i just tried with several dolphin SVN x64.
- 4.0-2250 (ok)
- 4.0-3777 (ok)
- 4.0-4267 (ok)
- 4.0-4381 (ok)
- 4.0-4430 (ok)
- 4.0-4441 (ok)
- 4.0-4446 (problem appears) (D3D: Replaced shader-based depth range remap with viewport (PR #1392 de kayru))
- 4.0-4453 (problem present)
- 4.0-4461 (problem present)
- 4.0-4511 (problem present)
- 4.0-4589 (problem present)
- 4.0.4667 (problem present)
- 4.0-4798 (problem present)
So with dolphin 4.0-4446 the problems appears ;)
Updated by JMC4789 almost 10 years ago
Is there a projection hack in the INI for the game?
Updated by kostamarino almost 10 years ago
I know it is a d3d issue and it is due to a change made by karyu. https://github.com/dolphin-emu/dolphin/pull/1392
Updated by mempamal14 almost 10 years ago
[Video]
ProjectionHack = 0
also tested with 4.0-5515 with OpenGL backend, and it's better but i have to enable EFB Copies to RAM, if not i have an black squarre in the top left corner...
Updated by JMC4789 almost 10 years ago
EFB Copies to RAM makes sense for this. Palleted textures have partial support in EFB2Texture now; which breaks some games and makes others work.
Updated by mempamal14 almost 10 years ago
i hope one day this D3D issue will be fixed, with 2 PC systems, D3D backend works better than OGL.
Anyway i congratulate all those who helped in the development of this emulator ;)
Updated by JMC4789 almost 10 years ago
You can try latest dev on EFB2Texture, should make stuff less shiny.
Updated by mempamal14 almost 10 years ago
tried with 4.0.5561 with D3D/OGL and EFB2Texture/EFB2RAM.
see screenshots:
D3D EFB2Texture:
https://www.dropbox.com/s/3sds04ksyruf5yb/4.0.5561-d3d-efb2texture.jpg?dl=0
OGL EFB2Texture:
https://www.dropbox.com/s/kaxnoiowm532w6x/4.0.5561-ogl-efb2texture.jpg?dl=0
(still shiny...)
OGL EFB2RAM:
https://www.dropbox.com/s/rja0jczclduqfeo/4.0.5561-ogl-efb2ram.jpg?dl=0
Updated by delroth almost 10 years ago
- Status changed from New to Accepted
Can we have a 2-3 frames fifolog for this issue?
JMC, care to add that to FifoCI?
Updated by JMC4789 almost 10 years ago
I only have Budokai Tenkaichi 2, and I haven't run into this issue yet.
Updated by mempamal14 almost 10 years ago
here fifo logs:
-
4.0.5561 OGL EFB2Textures:
https://www.dropbox.com/s/tbkylmm76cgkrq5/4.0.5561-OGL-EFB2Textures.zip?dl=0 -
4.0.5561 D3D EFB2Textures:
https://www.dropbox.com/s/5clt546oylchkx9/4.0.5561-D3D-EFB2Textures.zip?dl=0D
Updated by mempamal14 almost 10 years ago
here FIFO logs with 4.0.5561 EFB2Textures OGL/D3D:
OGL:
https://www.dropbox.com/s/tbkylmm76cgkrq5/4.0.5561-OGL-EFB2Textures.zip?dl=0
D3D:
https://www.dropbox.com/s/5clt546oylchkx9/4.0.5561-D3D-EFB2Textures.zip?dl=0
Updated by mempamal14 almost 10 years ago
strange problems appears with my last comment in this thread...
see "deleted comments" for obtain FIFO logs.
Updated by mempamal14 almost 10 years ago
here FIFO logs with 4.0.5561 EFB2Textures OGL/D3D:
OGL:
https://www.dropbox.com/s/tbkylmm76cgkrq5/4.0.5561-OGL-EFB2Textures.zip?dl=0
D3D:
https://www.dropbox.com/s/5clt546oylchkx9/4.0.5561-D3D-EFB2Textures.zip?dl=0
Updated by rukariosake almost 10 years ago
So it appears that the deleted comments are only visible for owners.
Updated by Mr.Greywater almost 10 years ago
looks like a viewport issue, forcing the min/maxZ to 0..1 and transforming it to the correct range in the vertex shader (as before) will fix it.
Updated by mempamal14 almost 10 years ago
sorry for the "deleted comments" but i have push one time the button for delete one comment, and now, all my comments will be automatically hided !?!
Updated by mempamal14 almost 10 years ago
Updated by rodolfoosvaldobogado almost 10 years ago
this issue was fixed in ishiiruka by this:
https://github.com/Tinob/Ishiiruka/commit/1a216f4e6be45578c0f0ff7dcffb0a5182a74a20
Updated by JMC4789 almost 10 years ago
Thanks for the information :) It's a huge help to know what affects it and can fix it.
I'll see if I can't at least do the viewport issue for fifoci so we know when we've fixed it too.
Updated by JMC4789 over 9 years ago
- Status changed from Accepted to Duplicate
We know what's wrong; budokai 3 uses a true inverted depth range. I'm merging this into the issue that has that information. Thank you so much for your testing, work, and information.