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Emulator Issues #828

closed

Zelda Twilight Princess Graphic problems

Added by omegadox about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  • The Bloom is odd, sometimes it can show without the hack and opening the
    ogl config breaks it
  • The new vertex drawing code (gl multi) has bad affects on this game
  • The shadow of the HUD map needs to be blurred?
  • Midna in shadow form will not show, as far as I know

Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1443: Z:TP Graphics (DX + OGL) and sound issuesDuplicate

Actions
Actions #2

Updated by Anonymous over 14 years ago

Issue 1443 has been merged into this issue.

Actions #3

Updated by zantezuken over 14 years ago

Additional info about D3D plugin:

  1. no grass
    -> http://shinra.ru/kein/dolphin/ztp_grass1.jpg
    -> http://shinra.ru/kein/dolphin/ztp_grass2_no_hit.jpg
    -> http://shinra.ru/kein/dolphin/ztp_grass2_hit.jpg
  2. no sun rays
  3. Some HUD errors like missing 3d-objects in status screen (does not happens in
    OGL) or...
  4. ...no overlay map on map texture (and minimap as well, see Issue 1420, does not
    happens in OGL)
  5. Incorrect rendering sometimes, many small issues like red Midna's "hair", etc..
Actions #4

Updated by BhaaL over 14 years ago

Not sure, both OGL and DX9 suffer from the odd (spikey?) grass.
There were some places where it looked about right (maybe different
model/texture/whatever), whereas mostly it looks like the spikey stuff in the first
screenshot.

Actions #5

Updated by omegadox over 14 years ago

Note: everything mentioned in original post has been fixed.

Well, the base part of the grass is missing and there is other grass that is missing
as well.

Actions #6

Updated by zantezuken over 14 years ago

Ok, some news: I was wrong about "midna's red hair", it's, actually, correct on D3D,
not OGL.
Prooflink: http://shinra.ru/kein/dolphin/ztp_midna_redhair.jpg

Also, here is the real GC screen with grass (place is the same as on two screen
above): http://shinra.ru/kein/dolphin/ztp_grass_realgc.jpg

Actions #7

Updated by omegadox over 14 years ago

I do know Midna's BMD model file contains a shader for making it more red.

Actions #8

Updated by KrossX3 over 14 years ago

As of r4800 no changes on bushes and Midna's hair.

DX9: http://i49.tinypic.com/2rddocw.jpg
OGL: http://i50.tinypic.com/amwg1u.jpg

Actions #9

Updated by KrossX3 over 14 years ago

As of r4836, Midna's hair issue is fixed! :)
Now only bushes remain.

DX9: http://i45.tinypic.com/e0jd5.jpg

Actions #10

Updated by NeoBrainX almost 14 years ago

  • Status changed from New to Fixed
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