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Emulator Issues #8291

closed

Exclusive fullscreen blacks out other monitors

Added by PianoGamer over 9 years ago. Updated almost 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Play Dolphin in exclusive fullscreen. Try alt tabbing to StarCraft II, also running in exclusive fullscreen. The screen just stays black. If you exit Dolphin, Starcraft II will be able to render to screen. I am not sure if this is an issue with Dolphin or Starcraft II though. (I am thinking maybe Dolphin is locking it out.)

I use D3D on Windows 8 x64. Specs: intel i5 3570k @ 3.4GHz; Raedon HD 7900

Actions #1

Updated by mimimi over 9 years ago

What do you think "exclusive" means?

Actions #2

Updated by PianoGamer over 9 years ago

When you alt+tab, the program with exclusive fullscreen changes. That is why I assume Dolphin still works, if Starcraft II is letting of the fullscreen lock. As I said, you can use Dolphin with Starcraft II is in exclusive fullscreen, but not the opposite.

Actions #4

Updated by PianoGamer over 9 years ago

Jules, it seems with your version the issue only occurs when Dolpin is in pause mode (F10 shortcut) when alt tabbing, otherwise it worked with normal alt tab. Also, Starcraft II will auto-alt tab when a game begins to load, which always had the issue before, but it worked this time (Dolphin is not in pause mode when I let Starcraft II do this.)

For the pausing I did 10+ tests, and worked every time when Dolphin was not paused, but had the issue every time when Dolphin was paused.

Actions #5

Updated by Armada over 9 years ago

  • Status changed from New to Fix pending

Pause makes the entire video backend stop, which really should not be done during exclusive mode. (I'd like to change that behaviour at some point)

Unfortunately the screen black-out can only be controlled in DXGI 1.2, meaning we'd have to drop Windows Vista support in the D3D backend.

Actions #6

Updated by JMC4789 almost 8 years ago

  • Status changed from Fix pending to Fixed

i haven't seen this in a year; assuming fixed.

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