Emulator Issues #832
closedDesyncro music in 1080° Avalanche
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Description
Hi,
There is a timing issue in 1080 for the avalanche sounds when music will be
played the first two or three seconds are stuck in a loop, and sometimes
the track is read but only when moving from screen to screen loading.
If you want an example I can always make a video to show what I mean.
The problem is present in the last rev and affects both the plug-in that
HLE LLE-test.
Moreover, the plug-in test-LLE can read are the bonus song while HLE can not.
Updated by Valentin.Meriel about 15 years ago
I found something about this problem, infact from what I could find there is a bug in
reading the file .adp of games.
I found the code can read these files: http://vgmstream.wiki.sourceforge.net/GameCube+ADP
If a dev wanted well be correct its cool because I do not think I can do.
Updated by Valentin.Meriel about 15 years ago
In fact I think the problem is in UCode_AX_ADPCM.h
Finally its not yours that was me.
But I feel that this part of the code that manages the ADPCM and that. Adp is the
ADPCM or I do not see where it can come.
Updated by XTra.KrazzY about 15 years ago
- Status changed from New to Duplicate
Post your information over there.
As for why it doesn't work on both HLE and LLE: Might be DTK.
As for UCode problem: If it was a UCode_AX_ADPCM problem then it would have worked
fine (hopefully) on LLEt