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Emulator Issues #832

closed

Desyncro music in 1080° Avalanche

Added by Valentin.Meriel about 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Hi,

There is a timing issue in 1080 for the avalanche sounds when music will be
played the first two or three seconds are stuck in a loop, and sometimes
the track is read but only when moving from screen to screen loading.

If you want an example I can always make a video to show what I mean.

The problem is present in the last rev and affects both the plug-in that
HLE LLE-test.

Moreover, the plug-in test-LLE can read are the bonus song while HLE can not.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #592: Music/Sound bugs re-introducedFixedXTra.KrazzY

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Actions #1

Updated by Valentin.Meriel about 15 years ago

I found something about this problem, infact from what I could find there is a bug in
reading the file .adp of games.

I found the code can read these files: http://vgmstream.wiki.sourceforge.net/GameCube+ADP

If a dev wanted well be correct its cool because I do not think I can do.

Actions #2

Updated by Valentin.Meriel about 15 years ago

In fact I think the problem is in UCode_AX_ADPCM.h

Finally its not yours that was me.

But I feel that this part of the code that manages the ADPCM and that. Adp is the
ADPCM or I do not see where it can come.

Actions #3

Updated by XTra.KrazzY about 15 years ago

  • Status changed from New to Duplicate

Post your information over there.

As for why it doesn't work on both HLE and LLE: Might be DTK.
As for UCode problem: If it was a UCode_AX_ADPCM problem then it would have worked
fine (hopefully) on LLEt

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