Emulator Issues #8327
Super Mario Galaxy 1/2 - Roar shockwave does not display
Super Mario Galaxy
(2 as well, see additional info)
What's the problem? Describe what went wrong in few words.
Roar effects don't show for most people. In my tests, they darken the screen for the duration of the roar.
What did you expect to happen instead?
A shockwave-like effect which starts with the sound.
What steps will reproduce the problem?
- Start a new Super Mario Galaxy game or begin the first level again
- Finish the first level and fight the Dino Piranha
- When you crack its shell, it will roar. There will be no shockwave effect.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
For my personal testing today, I tested SMG on 4.0-5672.
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 x64
Is there any other relevant information? (e.g. logs, screenshots,
This likely translates to SMG2 based on my past experience, I haven't recently tested thish. Here are videos, however, that show it pretty well:
http://youtu.be/_WK7eWBoAqA?t=6m2s (Dino Piranha, SMG, 4.0.2)
http://youtu.be/YVXoi3BB7bg?t=26s (Dino Piranha, SMG, ancient build from 2009)
http://youtu.be/KELFYCIJrM4?t=13s (Dino Piranha, SMG, Wii)
(another random, good quality effect on SMG2)
Good: http://youtu.be/Mtn75w1SjeQ?t=34s (SMG2, Wii)
I unfortunately have no footage of my own, but can confirm the problem also exists on my hardware.
#4 Updated by Cetacea3691 almost 4 years ago
Fifolog 7-Zip archive
#7 Updated by JMC4789 over 3 years ago
I just tried this and it is working for me. Verified on software renderer and OpenGL, running at 5 FPS. Screen darkens and everything, the bosses face has an outline. If I'm missing something, please let me know.
Leaving open in case I'm wrong. I was using single core for stability purposes.
So I just tested the first boss fight in Super Mario Galaxy in version 5.0-7854 and disabled all hacks and improvements, but the screams of the bosses still do not look like on the console. On the console, for example, there is no darkening of the image and the shock wave is not really seen on Dolphin.