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Emulator Issues #8349

closed

GameCube Service Disc-Demo

Added by kolano about 9 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
US GameCube Service Disc

Game ID?
301E01

What's the problem? Describe what went wrong in few words.
Pressing the B button during the demo displays odd back boxes on top of the image.

What did you expect to happen instead?
Unclear what is supposed to be rendered with the B button, but presumably not black boxes.

What steps will reproduce the problem?

  1. Select Demo
  2. Press B button
  3. Observe odd black boxes.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-5823

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Unknown

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7, Intel Core i7-960, nVidia GeForce 580

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
https://wiki.dolphin-emu.org/index.php?title=File:Service_Disc-Demo.jpg

Actions #1

Updated by JMC4789 about 9 years ago

Have you tried various graphical options in the hacks section?

Actions #2

Updated by kolano about 9 years ago

I didn't preform a comprehensive test but the same issue occurs with the most compatible set (All unchecked, XFB: Real, Cache: Safe), as well as /w XFB: Virtual.

Actions #3

Updated by Stevoisiak almost 9 years ago

  • Status changed from New to Invalid

Actually, I found a video of this running on an actual GameCube. This is supposed to happen.
https://youtu.be/69Tan_IhOFM?t=2766

Actions #4

Updated by kolano almost 9 years ago

Ah, OK, seems like it's rendering the textures of a cubemap used for the lighting.

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