Emulator Issues #837
closedFinish DirectX port to CG
0%
Description
I run the game and this message apear: Posmtx stream not supported correctly.32
The game began to run with a 2.00 fps
The version is 2745 I am using the vista
Updated by fsahmkow27 over 15 years ago
perhaps it would help if you tell which game and your copmputer specifications.
Updated by sl1nk3.s over 15 years ago
Well it's a DirectX plugin bug, the current DirectX plugin is far from being finished :/
Updated by XTra.KrazzY over 15 years ago
You were wrong, it was ector who didn't finish his job here :)
But let's finish one thing at a time, shall we? DSP LLE comes first.
Updated by hrydgard over 15 years ago
My job? I asked you if I should submit my half done stuff and if so you'd finish it,
and you said yes :p
Updated by XTra.KrazzY over 15 years ago
- Status changed from New to Accepted
Ah yes. Well I don't know where to continue from since I don't know where the root of
the problem lies in currently.
I did do some finishing though. Don't forget that we can actually see stuff in the
plugin thanks to my unfinished-finishing.
And also I have no free time lately due to RL commitments :(
Updated by Autoran1 over 15 years ago
BTW think it would be nice if someone add DX10 plugin, like GSDX for example, DX9
and DX10 renderers have many differences, but it's just my opinion
Updated by nakeee over 15 years ago
I think it's nice if we drop directx, but that's just my opinion;)
Updated by flow3184 over 15 years ago
thum up @ nakeee
i think there is nothing direct3d can do what openGL cannot.
Updated by youme9 over 15 years ago
Just stick with the OpenGL plugins, they're, for the time being, much better.
Updated by sl1nk3.s over 15 years ago
Issue 923 has been merged into this issue.
Updated by death2droid over 15 years ago
I've got a feeling OpenGL shaders and DirectX shaders don't like getting mixed(Both
use different codes for shaders)
Updated by sl1nk3.s over 15 years ago
Dolphin doesn't use GLSL nor HLSL, it uses Cg shader to compile its shaders, so it
can compile for both API.
Shaders shouldn't be a problem...
Updated by death2droid over 15 years ago
Well the main problem is DirectX is failing to compile the shaders that seem to work
fine for OpenGL.
Tho it probably has something to do with the port to CG being incomplete.
Updated by XTra.KrazzY over 15 years ago
It's all true. :( We've never finished the port. Ector/me will have time for it after
DSP LLE is done. Sorry DX9 fans.
Updated by death2droid over 15 years ago
Anyone know what needs to be done to finish the port?
Updated by XTra.KrazzY over 15 years ago
it's because it's almost done but a bit buggy. Can't find the bugs though...
Updated by death2droid over 15 years ago
- Priority set to High
Ahh ok.
Does the bugs have to do with the pixel shaders and vertex shaders failing to compile.
Updated by mudlord66 over 15 years ago
Yes.
Best way is DX10 with HLSL.
If no one else does it.....
Updated by XTra.KrazzY over 15 years ago
mudlord, you are MORE THAN WELCOME to write it :D
Updated by mudlord66 over 15 years ago
Providing that Windows 7 offers major improvements compared to Vista, that is. My
experiences with Vista have so far been....pathetic?
Updated by mudlord66 over 15 years ago
death2droid: Or completely sever the ties with the DX plugin and hope to God someone
does a proper HLSL based plugin?
Updated by XTra.KrazzY over 15 years ago
mudlord, you remember me from emutalk? :p
Updated by knuckles500 over 15 years ago
If you were going to pick up the DX plugin, you aren't going to forget about poor old
DX9 are you? :(
Updated by mudlord66 over 15 years ago
Yes, I will forget it. DX11 offers things that are beneficial to emulation, as proven
with GSDX. DX9 does not.
Updated by Anonymous over 15 years ago
silly that Cg will just be ditched...
will you just roll back to before Cg was used in dx plugin and go from there?
or start over?
Updated by sl1nk3.s over 15 years ago
too bad we can't find what's wrong with the Cg code instead :/
Updated by XTra.KrazzY over 15 years ago
- Status changed from Accepted to Duplicate