Project

General

Profile

Actions

Emulator Issues #837

closed

Finish DirectX port to CG

Added by mikhael.gusso about 15 years ago.

Status:
Duplicate
Priority:
High
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I run the game and this message apear: Posmtx stream not supported correctly.32
The game began to run with a 2.00 fps
The version is 2745 I am using the vista


Related issues 2 (0 open2 closed)

Is duplicate of Emulator - Emulator Issues #127: DX9 Video Plugin is BrokenFixedhrydgard

Actions
Has duplicate Emulator - Emulator Issues #923: PixelShader and Vertex Shader for DX9 Plugin stuffed!Duplicate

Actions
Actions #1

Updated by fsahmkow27 about 15 years ago

perhaps it would help if you tell which game and your copmputer specifications.

Actions #2

Updated by sl1nk3.s about 15 years ago

Well it's a DirectX plugin bug, the current DirectX plugin is far from being finished :/

Actions #3

Updated by Anonymous about 15 years ago

D:<

Actions #4

Updated by Anonymous about 15 years ago

hehe wrong person

Actions #5

Updated by XTra.KrazzY about 15 years ago

You were wrong, it was ector who didn't finish his job here :)

But let's finish one thing at a time, shall we? DSP LLE comes first.

Actions #6

Updated by Anonymous about 15 years ago

yaya i was just fooling around :p

Actions #7

Updated by hrydgard about 15 years ago

My job? I asked you if I should submit my half done stuff and if so you'd finish it,
and you said yes :p

Actions #8

Updated by XTra.KrazzY about 15 years ago

  • Status changed from New to Accepted

Ah yes. Well I don't know where to continue from since I don't know where the root of
the problem lies in currently.

I did do some finishing though. Don't forget that we can actually see stuff in the
plugin thanks to my unfinished-finishing.

And also I have no free time lately due to RL commitments :(

Actions #9

Updated by Autoran1 about 15 years ago

BTW think it would be nice if someone add DX10 plugin, like GSDX for example, DX9
and DX10 renderers have many differences, but it's just my opinion

Actions #10

Updated by nakeee about 15 years ago

I think it's nice if we drop directx, but that's just my opinion;)

Actions #11

Updated by flow3184 about 15 years ago

thum up @ nakeee
i think there is nothing direct3d can do what openGL cannot.

Actions #12

Updated by XTra.KrazzY about 15 years ago

flow3184: It's a matter of speed :)

Actions #13

Updated by youme9 about 15 years ago

Just stick with the OpenGL plugins, they're, for the time being, much better.

Actions #14

Updated by sl1nk3.s about 15 years ago

Issue 923 has been merged into this issue.

Actions #15

Updated by death2droid about 15 years ago

I've got a feeling OpenGL shaders and DirectX shaders don't like getting mixed(Both
use different codes for shaders)

Actions #16

Updated by sl1nk3.s about 15 years ago

Dolphin doesn't use GLSL nor HLSL, it uses Cg shader to compile its shaders, so it
can compile for both API.
Shaders shouldn't be a problem...

Actions #17

Updated by death2droid about 15 years ago

Well the main problem is DirectX is failing to compile the shaders that seem to work
fine for OpenGL.
Tho it probably has something to do with the port to CG being incomplete.

Actions #18

Updated by XTra.KrazzY about 15 years ago

It's all true. :( We've never finished the port. Ector/me will have time for it after
DSP LLE is done. Sorry DX9 fans.

Actions #19

Updated by death2droid almost 15 years ago

Anyone know what needs to be done to finish the port?

Actions #20

Updated by XTra.KrazzY almost 15 years ago

No :(

Actions #21

Updated by death2droid almost 15 years ago

Ahh that doesn't really help :P

Actions #22

Updated by XTra.KrazzY almost 15 years ago

it's because it's almost done but a bit buggy. Can't find the bugs though...

Actions #23

Updated by death2droid almost 15 years ago

  • Priority set to High

Ahh ok.
Does the bugs have to do with the pixel shaders and vertex shaders failing to compile.

Actions #24

Updated by mudlord66 almost 15 years ago

Yes.

Best way is DX10 with HLSL.

If no one else does it.....

Actions #25

Updated by death2droid almost 15 years ago

XD I say we ditch Cg for DirectX

Actions #26

Updated by XTra.KrazzY almost 15 years ago

mudlord, you are MORE THAN WELCOME to write it :D

Actions #27

Updated by mudlord66 almost 15 years ago

Providing that Windows 7 offers major improvements compared to Vista, that is. My
experiences with Vista have so far been....pathetic?

Actions #28

Updated by mudlord66 almost 15 years ago

death2droid: Or completely sever the ties with the DX plugin and hope to God someone
does a proper HLSL based plugin?

Actions #29

Updated by XTra.KrazzY almost 15 years ago

mudlord, you remember me from emutalk? :p

Actions #30

Updated by mudlord66 almost 15 years ago

Yes. I do.

Actions #31

Updated by knuckles500 almost 15 years ago

If you were going to pick up the DX plugin, you aren't going to forget about poor old
DX9 are you? :(

Actions #32

Updated by XTra.KrazzY almost 15 years ago

:)

Actions #33

Updated by mudlord66 almost 15 years ago

Yes, I will forget it. DX11 offers things that are beneficial to emulation, as proven
with GSDX. DX9 does not.

Actions #34

Updated by Anonymous almost 15 years ago

silly that Cg will just be ditched...
will you just roll back to before Cg was used in dx plugin and go from there?
or start over?

Actions #35

Updated by sl1nk3.s almost 15 years ago

too bad we can't find what's wrong with the Cg code instead :/

Actions #36

Updated by XTra.KrazzY almost 15 years ago

  • Status changed from Accepted to Duplicate
Actions

Also available in: Atom PDF