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Emulator Issues #838

closed

Mii Rendering + AA = Fail

Added by thegamefreak0134 about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Turn on AntiALiasing in the OpenGL plugin, setting it to anything other
    than (off) (I usually run with 16xQCSAA)
  2. Play any game that uses Mii rendering. I was able to produce the bug on
    Wii Sports and Wii Play both.
  3. Enter a menu area where you are required to select a Mii

What is the expected output? What do you see instead?
Expected output is the normal Mii's with blank faces. What I get instead is
an FPS drop to like 3, and a black screen, or what seems to be whatever's
held in the EFB at times. Totally broken.

What version of the product are you using? On what operating system?
Dolphin r2895 on Windows 7 Beta, so essentially Windows Vista++. I'm using
a GeForce 9600GT, brand new out of the box, latest drivers. Doesn't appear
to have issues with anything other than Miis.

Please provide any additional information below.
Could this potentially provide insight as to why the Miis aren't getting
textured faces, but do still appear to be getting the correct hair and
nose? Perhaps it's just something messed up with the EFB? Long shot here, I
know.

Actions #1

Updated by marcus about 15 years ago

Yeah, methinks the efb is buggy/nonexistant atm. Will be fixed stif.

Actions #2

Updated by XTra.KrazzY about 15 years ago

how about now???

Actions #3

Updated by donkopunchstania almost 15 years ago

Wiisports should be working with AA now.

Actions #4

Updated by XTra.KrazzY almost 15 years ago

  • Status changed from New to Questionable

I would like to be notified on whether to close this issue or not.

Actions #5

Updated by Anonymous almost 15 years ago

  • Status changed from Questionable to Fixed

well i guess we'll find out if it's still an issue

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