Emulator Issues #857
Models in Smash Bros. Brawl not working properly in DolphinIL with an AMD processor
What steps will reproduce the problem?
1.Use DolphinIL and enable optimize quantifiers
2.Start a battle
3.game models scale and translate randomly across the screen
4.also, the error 'Redundant MOV @ xxxxxxxx' is randomly displayed as the
battle starts (possibly when textures/models are loaded, as if you run the
same 'event battle' again for instance, the error doesn't appear.)
What is the expected output? What do you see instead?
Models deform and translate around playing random animations, also the
'redundant mov' error appears.
What version of the product are you using? On what operating system?
Windows XP Pro
and important, AMD Athlon 64 x2 5000+, SSE, SSE2, SSE3 @2600mhz
A friend who runs the game on a Intel processor has no problems with this
option on, on DolphinIL
More info (screens)