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Emulator Issues #8623

closed

Models and buttons become missaligned around the middle of the screen in Another Code R

Added by AKarasarinis over 9 years ago. Updated over 8 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Another Code R

Game ID?
RNOP01

What's the problem? Describe what went wrong in few words.
The models and buttons become slightly misaligned from around the middle of the screen and downward

What did you expect to happen instead?
For the whole buttons and models to display correctly, which only seems to happen when XFB is set to real (I've tried disabling all effects and hacks, including changing resolution to 1x -in fact, turning the resolution down to 1 with no AA reveals a black line where the break happens, which gets progressively less visible the higher the resolution or AA setting is-, disabling EFB copy scaling, AA, etc)

What steps will reproduce the problem?
Having a model or button appear on screen

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 4.0-6535

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 64 Bit
NVIDIA GTX760
Intel Core i5-2320 @ 3.00GHZ

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
XBF = Real
http://i.imgur.com/qiOp4v1.png
http://i.imgur.com/pycT7tt.png
XFB = Virtual
http://i.imgur.com/LgwafKv.png (Around the top of the Yes/No buttons)
http://i.imgur.com/77DkjEt.png (Around the string of the girl's necklace and the text on the sign)
1x No AA
http://i.imgur.com/cQLbyzo.png
http://i.imgur.com/ztRwYAj.png


Files

DflwNdx[1].png (256 KB) DflwNdx[1].png internetakias, 06/04/2016 03:01 AM
Actions #1

Updated by JMC4789 over 9 years ago

Real XFB is required for some games to work correctly... I don't know if this is fixable. At least, immediately as a single game issue.

Actions #2

Updated by AKarasarinis over 9 years ago

I see. Would you like me to attach any logs to this?

Actions #3

Updated by JMC4789 over 9 years ago

There are no logs to really attach that would be pertinent to the issue. The only question would be if Hybrid XFB fixes this.

Actions #4

Updated by AKarasarinis over 9 years ago

I wasn't aware that a Hybrid XFB existed. Is it available in one of the branches or has it not be finished yet?

Actions #5

Updated by AKarasarinis over 9 years ago

Nevermind, I was able to locate and compile the fork and it doesn't seem to fix the issue unfortunately
http://i.imgur.com/cTF5pBz.jpg

Actions #6

Updated by JMC4789 over 8 years ago

Turning on PAL60 fixes this defect for me (i think?)

I have the game now, so, I'll recheck it tomorrow. Have been playing it in Virtual XFB just fine. PAL50 on the other hand has been a mess.

Actions #7

Updated by JMC4789 over 8 years ago

  • Status changed from New to Invalid

I cannot reproduce this bug. I have a feeling it's a settings problem or fixed by some XFB change.

Actions #8

Updated by internetakias over 8 years ago

JMC4789 wrote:

I cannot reproduce this bug. I have a feeling it's a settings problem or fixed by some XFB change.

Still happens to me on 4.0-9426

Actions #10

Updated by JMC4789 over 8 years ago

Post your settings; I can't reproduce it.

Actions #11

Updated by internetakias over 8 years ago

Thought it only seems to happen in DirectX11 now

Actions #12

Updated by internetakias over 8 years ago

JMC4789 wrote:

Post your settings; I can't reproduce it.

Direct3D 11
Native res
Window size higher than native res

Actions #14

Updated by internetakias over 8 years ago

Incidentally, disabling XFB makes one of the two halves fill up the whole screen and alternate between the other half.

Actions #15

Updated by internetakias over 8 years ago

*with the other half

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