Emulator Issues #8624
closedNo 3D in Samurai Warriors 3 (depth issues).
0%
Description
Game Name: Samurai Warriors 3
Game ID: S59P01
Problem: I have a problem, where neither of the graphic backends will show me the large map, OR the in-game models and settings. It's like the 3D was disabled for whatever reason. I've also only noticed this problem since around revision 4.0-6400~. Before only OpenGL would cause problems with lack of graphics, but how it's both of them!
I even tried disabling Fast Depth Calculation, but it didn't make a difference.
The game also seems to run at around 25FPS, but I'm more used to that problem.
What did you expect to happen instead: For me to be able to see what I'm doing in-game.
What steps will reproduce the problem?
- Start the game
- Resume or start new battle
- HUD and text is displayed, not none of the 3D elements appear
Tested it on: 4.0-6512
Works on: 4.0-6221 (Direct3D only)
OS: Windows 7
Graphics Card: AMD FX 8350
GHz: 4.00 (w/o OC)
Cores: 8
RAM: 16GB
Screenshot: http://i.imgur.com/Rv1RS39.png
Updated by kostamarino almost 10 years ago
- Status changed from New to Accepted
- Regression set to Yes
Updated by JMC4789 almost 10 years ago
- Regression changed from Yes to No
- Priority set to High
It's not a regression if it was broken before and working by luck. We increased depth accuracy and whatnot, which means now the bug can be fixed properly.
Updated by JMC4789 almost 10 years ago
- Milestone set to Current
- Regression set to Yes
Needs to get fixed, and I think I'm being a bit stupid about the definition of regression on second thought. I mean, it was working before, even if by luck.
Updated by JMC4789 almost 10 years ago
Can you record a 3 frame fifolog for us to look at?
Updated by Grippirg almost 10 years ago
Updated by Armada almost 10 years ago
It looks like all objects are failing a depth test because of a quad being placed in front.
Updated by Armada almost 10 years ago
- Status changed from Accepted to Fix pending
Fixed in PR2446 https://github.com/dolphin-emu/dolphin/pull/2446.
Updated by Grippirg almost 10 years ago
Has that fix been uploaded to Dolphin yet?
Updated by Armada almost 10 years ago
Not yet, we're still trying to come up with a better fix.
The problem is caused by this game using double the depth range I expected, which breaks down whenever the depth range is clamped. Clamping is necessary for fast depth, so we need to find a way to be accurate while still being able to stay within the expected depth range.
Updated by JMC4789 almost 10 years ago
- Status changed from Fix pending to Fixed
Fixed by 4.0-6594 -> https://dolphin-emu.org/download/dev/f9b5571ddd49e212de229dd6567a5ae076e6fd1a/
Updated by Grippirg almost 10 years ago
Thanks.
BTW, is there a way to fix the speed of the game, or will I need to go into OC mode?