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Emulator Issues #8696

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A/V Dumping Issues/Suggestions

Added by Fog over 9 years ago. Updated over 8 years ago.

Status:
Work started
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Audio/Video Dumping has been greatly improved compared to what it was previously, but there are some glaring issues at hand that should be resolved.

  1. Some games with variable frame rates do not get video dumped properly in Windows

This is due to VFW not supporting variable frame rate dumping and the current implementation for Windows. Linux does not have this issue as it uses FFmpeg. The ideal solution would be to replace the VFW process with FFmpeg for all OSes.

  1. Some games have extra silent audio at the beginning of the dump

Most games do not have this issue, but usually VC titles are affected by this (as well as some Gamecube games)

  1. No options to merge dsp/dtk audio and merge audio/video into a single file

Right now, the audio is dumped straight from the DSP and Streaming Audio, without the use of mixers. One option would be to combine the audio files after dumping. Similarly, it could be done with adding the audio to the video.

  1. Some games do not dump at the proper speed

Seems mostly related to homebrew or VC MSX games with weird audio polling rates.

  1. OSX Video Dumping non-existant

On last check, OSX video dumping does not work at all. Perhaps have OSX builds have FFmpeg on the buildbot

  1. More codecs/file formats

Would be dependent on switching over fully to FFmpeg. Would also need some new UI created and code changes to accommodate this feature.

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