Emulator Issues #8712
closedDragon Ball: Revenge of King Piccolo doesn't display textures correctly using JIT
0%
Description
Game Name?
Dragon Ball: Revenge of King Piccolo
Game ID?
R7GEAF
What's the problem? Describe what went wrong in few words.
Using JIT, the game puts all sprites/flat textures on the middle of the screen, and it doesn't display 3D textures at all. JITIL is fine though, but it's a little slower on my system.
What did you expect to happen instead?
Display everything in the correct position.
What steps will reproduce the problem?
1.Have JIT enabled
2.Start the game
3.The first loading screen has Goku and "Now loading" already in the middle
Which versions of Dolphin did you test on?
4.0-6848, 4.0-6805
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-6000, the one I always use.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 Pro x64
AMD Athlon II x2 2.8Ghz
5GB RAM
GeForce 9600GT 1GT
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
http://i.imgur.com/gEyIHnQ.png?1
http://i.imgur.com/Nxyxjh8.png?1
http://i.imgur.com/Ba3q2bM.png?1
http://i.imgur.com/SIqP9pQ.png?1
http://i.imgur.com/h5pKBYw.png?1
http://i.imgur.com/wqfSHD2.png?1
Updated by JMC4789 almost 10 years ago
Please bisect to the build that broke things.
Updated by JMC4789 almost 10 years ago
I can't reproduce, it's likely an issue only affecting certain CPUs. It's up to you to narrow it down, wish I could help.
Updated by ClaytondAF almost 10 years ago
Well, I did rebember reading something about Dragon Ball in one of the PR comments (I always read the descriptions and changes of new builds, even if I understand less than half, had to search what LGTM meant XD), and I think it was you that commented, since it's just JMC47 there, but, from 4.0-6704 onwards, that game is all messed up for me using JIT, versions before that work fine. I just got to see that recently, since I don't use the newer versions, because I'm plagued by the D3D exclusive fullscreen crash on exit. My father started playing that game, but the characters started disappearing out of nothing on 4.0-6000, so that's why I got to test it on the most recent build, since he aways plays windowed anyways.
Updated by JMC4789 almost 10 years ago
So, I guess accurate NaNs doesn't work on this old AMD processor?
https://dolphin-emu.org/download/dev/39155007c759d919523d2ca8841d68d923474cd7/
You can use OpenGL to get around the crash on exit for right now.
Updated by ClaytondAF almost 10 years ago
I see. Well, my whole system is old (besides OS of course), and I guess my video card doesn't coincide with OpenGL for dolphin very well, since I get half the performance I usually have with D3D in almost every game. The version within my card is OpenGL 3.3, I don't know wich version Dolphin uses for all those awesome things the GC/Wii are capable of, but I don't think anyone will try to improve performance for older versions as well, right XD? But thanks for the reply.
Updated by flacs almost 10 years ago
- Status changed from New to Fix pending
- Regression set to Yes
- Priority set to Normal
- Category set to ppc
- Milestone set to Current
- Operating system N/A added
Updated by ClaytondAF almost 10 years ago
The new build fixed the issue for me, and the characters don't disappear anymore! Thank you very much for always improving this emulator!