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Emulator Issues #8741

closed

Crash when opening the map in Resident Evil

Added by yipeskop almost 9 years ago. Updated over 1 year ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Resident Evil

Game ID?
GBIE08

What's the problem? Describe what went wrong in few words.
Opening the map in this room causes dolphin to crash. http://waa.ai/vlV7/ba15ab.png
I tried doing this at the beginning of the game as soon as it would let me into the room. Setting Texture Cache Accuracy to safe, like the wiki page recommends, does not prevent the crash. Opening the map in other areas did not cause a crash.

What did you expect to happen instead?
For the map to be displayed.

What steps will reproduce the problem?
1.Get to the point in the game where a characters gives you a lockpick (happens very early in the game)
2.Open the door to the room mentioned before
3.Press the button to open the map

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-6934 x64

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Never tried this game on an earlier version

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 SP1 x64
Intel i7 2600k
2x Radeon HD 6950 in crossfire

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
gfx_dx11.ini http://pastie.org/private/dpwfoz7a9xn7ak6z0mhhw
dolphin.ini http://pastie.org/private/6skx6cdm4ns6pawjjfqs5w
Logs/dolphin.log hasn't been modified since 2014 so I don't think it is relevant.

Actions #1

Updated by yipeskop almost 9 years ago

Testing it more, it seems to only happen when using DirectX. It works just fine with OpenGL

Actions #2

Updated by JMC4789 over 1 year ago

  • Status changed from New to Invalid

Cannot reproduce.

Actions

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