Emulator Issues #8774
Scan Visor not scanning properly, unable to scan some objects.
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Metroid Prime Trilogy (Echoes and Corruption)
What's the problem? Describe what went wrong in few words.
Scan visor does not work properly. It is unable to scan 60% of the items (excluding creatures). When i press the button to scan nothing happens, only the visor cursor moves a little. For example i cannot scan Samus's Gunship
What did you expect to happen instead?
Scan visor should be able to scan all objects properly so as to complete game logbook
What steps will reproduce the problem?
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1.Running game in Direct3D
2.scanning anytime in-game
3.usually occurs with large objects in game like war golems
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 4.0-6930 and 4.0-6988
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Seems to work ok on Direct3D9 on Dolphin 4.0.2
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Intel Core i7 4710HQ - 3.5GHz
NVidia Geforce GTX 860M
8Gb ddr3l RAM
Is there any other relevant information? (e.g. logs, screenshots,
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Cant really take a screenshot of it.
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#6 Updated by RISHAB20C96J over 4 years ago
I WOULD LIKE TO CLEARLY STATE THE FACT THAT THE SCAN VISOR IN ECHOES AND CORRUPTION WORKS PERFECTLY FINE IN 4.0-6312 IN DIRECT3D !!! There Seems to be a problem after that i guess since 6535 does not work properly.
Someone Please look into the problem in the latest versions of the emulator regarding the scan visor problem in Direct 3D
#7 Updated by pauldacheez over 4 years ago
The most interesting thing I can see in there is depth inversion for D3D. If toggling "Fast Depth Calculation" on/off has any effect, you can probably blame 4.0-6422. https://github.com/dolphin-emu/dolphin/commit/0b61a0dfc591cbbac7a450bb8b5a7166c9504e51
#8 Updated by RISHAB20C96J over 4 years ago
You are right !!! It is because of the version that brought about D3D Deapth Inversion as the issue only seems to occur after that change was brought in. I believe that the develpers should be notified of this issue before the next STABLE iteration is launched. I tested 15 different versions and tried to pinpoint the issue and managed to hit the nail on the head with the D3D deapth inversion. Versions before 6422 work perfectly fine running Metroid Prime Trilogy in 1080p.
#17 Updated by Anonymous over 2 years ago
This is more a note for me than anyone else.
This is broken again in master.... In the 5.0 release everything works as expected, but when playing on master, the scan visor will scan seemingly random objects in a room. I'll start bisecting this to see where it breaks. I can get an upload of the problem sometime this week (assuming it's needed).
#19 Updated by clearleaf about 2 years ago
Hi everyone. I'm not a developer and I don't know how bug tracking works so I apologize if it's rude to post this here, but since this is the first search engine result people will see when trying to find the solution to this "bug," I want to share my solution here.
Rebind L and R as digital buttons instead of analogue triggers.
I experienced this issue while using a Dualshock 4 (PS4 controller) with the L and R shoulder buttons bound as analogue triggers. With this setup, the game would react to squeezing the L button, but it didn't seem to go past the threshold the game wanted to activate the actual scanning. Even if I lowered the threshold in controller settings this would still happen. I also experienced this problem in other games like Pikmin 2 where I couldn't go between menus because you need to "click" L or R all the way in to do so.
Once again I apologize if this is out of place but I don't want people to think Dolphin is broken when it's probably an issue with the DS4 or the DS4Windows program.
#20 Updated by JosJuice about 2 years ago
It's possible to get the problem of being unable to scan due to not mapping the buttons correctly, but this issue report is about a different reason for being unable to scan. Anyway, I would recommend mapping each button to both the analog and digital variant.