Emulator Issues #8774
openScan Visor not scanning properly, unable to scan some objects.
0%
Description
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Game Name?
Metroid Prime Trilogy (Echoes and Corruption)
Game ID?
R3MP01
What's the problem? Describe what went wrong in few words.
Scan visor does not work properly. It is unable to scan 60% of the items (excluding creatures). When i press the button to scan nothing happens, only the visor cursor moves a little. For example i cannot scan Samus's Gunship
What did you expect to happen instead?
Scan visor should be able to scan all objects properly so as to complete game logbook
What steps will reproduce the problem?
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specific as possible.]
1.Running game in Direct3D
2.scanning anytime in-game
3.usually occurs with large objects in game like war golems
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 4.0-6930 and 4.0-6988
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Seems to work ok on Direct3D9 on Dolphin 4.0.2
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Intel Core i7 4710HQ - 3.5GHz
NVidia Geforce GTX 860M
8Gb ddr3l RAM
windows 8.1
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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Cant really take a screenshot of it.
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link here. Use imgur.com for images and pastie.org for logs. Monitor the
email address that was used to create this issue.]
Updated by kostamarino over 9 years ago
Did you perhaps open your graphic settings window after running the game? That overrides the default settings for the game, it needs efb to ram for the scan visor to work properly.
Updated by mimimi over 9 years ago
Yeah, anything that changes how the game looks could cause this. So disable AA, AF, force filtering, per pixel lightning etc. and try again.
Updated by RISHAB20C96J over 9 years ago
I did not open the graphic settings while playing the game.
I have the following enhancements enabled:
forced texture filtering
Scaled EFB copy
The visor works on OpenGL but its slow as hell
Updated by RISHAB20C96J over 9 years ago
Also The latest iteration does not have EFB to RAM only option.
All it says : Store EFB copies to Texture only.
Disabling this option says "Store EFB copies to RAM (and Texture)"
I have disabled this option
Updated by RISHAB20C96J over 9 years ago
I WOULD LIKE TO CLEARLY STATE THE FACT THAT THE SCAN VISOR IN ECHOES AND CORRUPTION WORKS PERFECTLY FINE IN 4.0-6312 IN DIRECT3D !!! There Seems to be a problem after that i guess since 6535 does not work properly.
Someone Please look into the problem in the latest versions of the emulator regarding the scan visor problem in Direct 3D
Updated by pauldacheez over 9 years ago
The most interesting thing I can see in there is depth inversion for D3D. If toggling "Fast Depth Calculation" on/off has any effect, you can probably blame 4.0-6422. https://github.com/dolphin-emu/dolphin/commit/0b61a0dfc591cbbac7a450bb8b5a7166c9504e51
Updated by RISHAB20C96J over 9 years ago
You are right !!! It is because of the version that brought about D3D Deapth Inversion as the issue only seems to occur after that change was brought in. I believe that the develpers should be notified of this issue before the next STABLE iteration is launched. I tested 15 different versions and tried to pinpoint the issue and managed to hit the nail on the head with the D3D deapth inversion. Versions before 6422 work perfectly fine running Metroid Prime Trilogy in 1080p.
Updated by mempf.com about 9 years ago
Can confirm in my testing Dolphin 4.0-6422 broke the scan visor for many objects in MP2 and MP3.
Updated by JMC4789 about 9 years ago
Issue 8863 has been merged into this issue.
Updated by mathieui almost 9 years ago
- Related to Emulator Issues #9291: Metroid Prime 3 (Trilogy) Scan Visor Not Scanning Some Objects added
Updated by mathieui almost 9 years ago
- Related to Emulator Issues #9292: Metroid Prime 3 (Trilogy) Scan Visor Not Scanning Some Objects [Short description of your bug here (~10 words)] added
Updated by mathieui almost 9 years ago
- Related to deleted (Emulator Issues #9291: Metroid Prime 3 (Trilogy) Scan Visor Not Scanning Some Objects)
Updated by mathieui almost 9 years ago
- Related to deleted (Emulator Issues #9292: Metroid Prime 3 (Trilogy) Scan Visor Not Scanning Some Objects [Short description of your bug here (~10 words)])
Updated by mathieui almost 9 years ago
- Has duplicate Emulator Issues #9291: Metroid Prime 3 (Trilogy) Scan Visor Not Scanning Some Objects added
Updated by mathieui almost 9 years ago
- Has duplicate Emulator Issues #9292: Metroid Prime 3 (Trilogy) Scan Visor Not Scanning Some Objects [Short description of your bug here (~10 words)] added
Updated by Anonymous over 7 years ago
This is more a note for me than anyone else.
This is broken again in master.... In the 5.0 release everything works as expected, but when playing on master, the scan visor will scan seemingly random objects in a room. I'll start bisecting this to see where it breaks. I can get an upload of the problem sometime this week (assuming it's needed).
Updated by JosJuice over 7 years ago
Krakn, that problem is already tracked as https://bugs.dolphin-emu.org/issues/10235
Updated by clearleaf almost 7 years ago
Hi everyone. I'm not a developer and I don't know how bug tracking works so I apologize if it's rude to post this here, but since this is the first search engine result people will see when trying to find the solution to this "bug," I want to share my solution here.
Rebind L and R as digital buttons instead of analogue triggers.
I experienced this issue while using a Dualshock 4 (PS4 controller) with the L and R shoulder buttons bound as analogue triggers. With this setup, the game would react to squeezing the L button, but it didn't seem to go past the threshold the game wanted to activate the actual scanning. Even if I lowered the threshold in controller settings this would still happen. I also experienced this problem in other games like Pikmin 2 where I couldn't go between menus because you need to "click" L or R all the way in to do so.
Once again I apologize if this is out of place but I don't want people to think Dolphin is broken when it's probably an issue with the DS4 or the DS4Windows program.
Updated by JosJuice almost 7 years ago
It's possible to get the problem of being unable to scan due to not mapping the buttons correctly, but this issue report is about a different reason for being unable to scan. Anyway, I would recommend mapping each button to both the analog and digital variant.